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- Newsgroups: rec.games.mecha
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!cs.utexas.edu!wupost!csus.edu!netcom.com!lunatic
- From: lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex)
- Subject: Re: Realism vs. Mechs
- Message-ID: <1992Dec25.020906.8791@netcom.com>
- Organization: Netcom; Renegade User
- References: <1992Dec20.173113.1343@samba.oit.unc.edu> <1992Dec23.001954.9921@u.washington.edu> <1h9carINNot5@darkstar.UCSC.EDU>
- Date: Fri, 25 Dec 1992 02:09:06 GMT
- Lines: 39
-
- In article <1h9carINNot5@darkstar.UCSC.EDU> saruman@cats.ucsc.edu (Nicholas Patrick Popoff) writes:
- >
- > Hmm...I have a question that has little to do with this topic,
- >but came from Jesse's question above, and here it is: If the IS can
- >build 100-ton stomping battle machines, why the hell cant they just
- >make some missiles that actualy beat 20th century tech, that will actualy
- >HIT their target, regardless of the pilot. I mean, why cant you have smart
- >weapons that far in the future. I mean, you have a HUGE target, and yet
- >your weapons actually MISS? Does this make sence in any way, given that
- >Btech is about 1000 years down the road of smartweapons? Why couldnt
- >they just make a lazer that aims itself at that 100 ton mech. If realism
- >were the point, I cant see why every single shot wouldnt be dead on on
- >the limb joints or head, accurate to the foot, atleast. And thats another
- >thing - why the hell would you wanna fight in a humanoid shape instead
- >of a tank shape? Maneuverability might be an issue, but with any sort of
- >hover technology, that would be gone. Tanks would have much better armor
- >and payload capabilities, with no weak spots like the dozens of joints
- >and such things that come with a human shape.
- > I realize that nitpicking realism isnt a bit important in most
- >games, but I was just wondering if there was a logical reason behind
- >btech rules and robots and such, besides the fact that auto-aiming weapons
- >would be booring as hell.....8-)
-
-
- |\|o, there is NO REASON behind the current level of "realism" in
- BattleTech rules, aside from "game balance" or "that's the way it was
- originally designed, so we have to live with it." We already went
- over this a while ago on rec.games.board: BATTLETECH IS NOT REALISTIC,
- AND IT NEVER WILL BE. Just consider BattleTech compared to real mecha
- combat to be like chess compared to real medieval combat. BattleTech's
- actual PROBLEM is this "pseudo-realism" that it has. Picking at the
- problems of realism in BTech is like doing the same thing with Star
- Trek.
-
- --
- _______________________________________________________
- / -= Lunatic Johnathan Bruce E'Sex (: /
- / lunatic@netcom.com GEnie: LUNATIC CI$: 76170,672 /
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