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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!menudo.uh.edu!jane.uh.edu!st1pn
- From: st1pn@jane.uh.edu (R@)
- Newsgroups: rec.games.mecha
- Subject: Re: A few questions...
- Date: 23 Dec 1992 21:51 CST
- Organization: University of Houston
- Lines: 56
- Distribution: world
- Message-ID: <23DEC199221512312@jane.uh.edu>
- References: <1haubpINN5im@golem.wcc.govt.nz>
- NNTP-Posting-Host: jane.uh.edu
- Summary: Kerensky would be spinning in his grave....:)
- News-Software: VAX/VMS VNEWS 1.41
-
- parnell_p@kosmos.wcc.govt.nz writes...
-
- >N.B. The following situations occure if you say all dammage is done
- > simultaneously.
- >
- > 1)Being charged into a clif face _backwards_
- [nice illustration deleted for security reasons]
-
- I've wondered about this before, though, fortunately, none of us ever tried
- it out. At a guess, you could figure it being as <your tonnage/10> times the
- number of hexes you *try* to move <being 1> versus the cliff face. Said cliff
- face being a bit more resistant to damage than a mech, you could say the damage
- was sort of, er, well, *reflected* back on your rear armor, as you're not going
- to move that cliff very far, even with an Atlas. Then, I suppose you'd figure
- even more damage by charging--the Locust is now in the hex you "vacated", which
- you really didn't, so now you do a one-hex charge back on *him*.... :)
-
- > 2) Multiple charges/Death From Aboves on the same mech...
- > e.g. A Locust and a Stinger of his double team my Atlas
- > in one turn from two different directions...
- > how do you work out what hapens and where all units end up?
- > __
- > __/Lo\__ Me= The Atlas
- > / \__/ \ Lo= The Locust
- > \__/Me\__/ St= The Stinger
- > /St\__/ \
- > \__/ \__/
- > \__/
-
- [I'll leave out the first obvious question, that being "What were you two
- *drinking*??" Cheer!] Well, okay now, after all the damage is said and
- done, the only obvious place to move would be to the hex SE of the Atlas,
- though ignoring basic laws of physics is not something unknown to 'tech.:)
- Of course, since both the Stinger and the Locust now occupy the same hex,
- technically, maybe they do one-hex charges on each other? Or is it that
- friendly units can occupy the same hex for part of a round? Something like
- that. Whatever. This is all very weird.:)
-
- Yes yes, long followup, but some things should remain unasked! [One idea that
- should be unasked at least as much being "The Griffin has a hand-held PPC,
- according to 3025, right? So if I give it a hand crit, does it drop it? If
- it does, can I pick it up? If I can, can I use it?"] The moral, of course,
- being, "DON'T BLOODY ASK!":)
-
- >Paul
- > Ciao, May The Dice Be With You
- >/-----------------------------------------------------------------------------\
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- >| EMail:PARNELL_P@kosmos.wcc.govt.nz |
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-
-
- R@: "Funny, just as you ask that, you get a mysterious cockpit crit...."
- --
- "I simply ignored an axiom."
- --Albert Einstein, on relativity
-