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- Path: sparky!uunet!spool.mu.edu!agate!soda.berkeley.edu!coganman
- From: coganman@soda.berkeley.edu (Andrei Cogan)
- Newsgroups: rec.games.mecha
- Subject: Vehicle rules and munchkinism (was Re: high-speed hovertanks REDUX!)
- Date: 24 Dec 1992 08:53:43 GMT
- Organization: None whatsoever...
- Lines: 119
- Distribution: world
- Message-ID: <1hbtqnINNpf5@agate.berkeley.edu>
- References: <1992Dec20.173113.1343@samba.oit.unc.edu>
- NNTP-Posting-Host: soda.berkeley.edu
-
- In article <1992Dec20.173113.1343@samba.oit.unc.edu> Jesse.Taylor@launchpad.unc.edu (Jesse Taylor) writes:
- >Yesterday (well, that's the time that the post arrived here), someone
- >posted a message about FASA's new rule that 'mechs now move AFTER all
- >vehicles.
- >
- >Bummer. I liked the Amputator, too. Sigh. That new rule cancels every
- >cannon fodder MG vehicle, and most of the non-MG ones, except for in
- >cities, where you can back 'mechs into corners 'n such.
- >
- >However, FASA's rule said that 'mechs move after vehicles b'cuz of the
- >neurohelmets, which make the mechwarrior able to move like his 'mech.
-
- <sigh> This new rules seems to be another attempt by FA$A to
- munchinize the game. Prior to the coming of the clans, mek design was a
- great deal more complex than merely "max speed the speed, max the armour,
- and load up on MPL's and targeting computers." Back when all we had was 3025
- tek, I played mixed-unit battles, and realized that although vehicles had a
- lot of value as fire-support and recon, the main battling went to the meks
- (although don't tell that to the Shreck PPC carrier drivers...)
-
- With the arrival of clan tek, vehicles suddenly gained a great deal
- more value, basically as extensions of the two main IS anti-clan tactics
- (paste 'em at short range or run-run-run). Vehicles were more useful, as
- they had a LOT more speed than meks, and could also stack on obscene amounts
- of armor relative to meks their weight. Unfortunately, this has also led to
- much greater use of vehicles than in pre-Clan days (at least in my
- experience).
-
- This new rule, however, makes vehicles much more useless. The
- arrival of Clan mek designs has led to a 'bigger is better' approach towards
- IS mek design. Vehicle tactics remained basically the same as before, other
- than the fact that its use has become more common. Now, under the new rules,
- vehicle design is doomed to follow the same top-heavy path of its mecha
- cousins. I understand that this game is called BattleTECH, and not Tank
- Wars. However, this rule is doomed to lead to even greater munchinization of
- the game.
-
- Mixed-unit tactics are suddenly going to become much different, at
- least on the small scale. In using small (lance-on-lance) battles, vehicles
- of ANY kind other than the heavily-armored behemoths are going to become
- largely useless. I've fought Clan star-vs.-1 heavy mek lance and two medium
- cavalry vehicle lance combats, and three times out of 4, I could (as IS)
- take out the Clans. Under the new rules, any battles involving small numbers
- of vehicles are bound to lead to the death of the vehicles -- their
- maneuverability advantage is nullified, as suddenly that great feint that
- drew two of the five omnis off is pointless when the omnis can choose to
- respond or ignore it at will now -- the only benefit that the vehicles now
- have is the +3 movement bonus, which is in any case nullified thru the use
- of MPL's and LPL's.
-
- die-rolling, and very little use of tactics.
-
- >Hmmm...
- >
- >WHAT IF (aiii! not the dreaded whatif!!) you mounted something in a
- >vehicle similar to the Rigger Controls in ShadowRun, or perhaps a Virtual
- >Reality control suit for the pilot. It is technologically feasible for the
- >IS (the can build 100-ton stomping battle machines. and you're telling me
- >they can't build VR?!) and the system needn't be as complex as the
- >neurohelmet, since it doesn't have to do the stuff with the myomers. It
- >would give the pilots every bit as good a reaction as the 'warriors.
- >
- >Of course, it would be more expensive, and possible (probably) more
- >massive than the current controls, meaning that the current style of
- >suicide vehicles wouldn't work in a cost-based system, and tonnage-based
- >vehicles would be less kick-rear.
- >
- FA$A's rationale, that meks gain the TREMENDOUS movement advantage
- due to their use of neurohelmets is a load of crock! Look thru any of the
- TR's -- MechWarrior, 1st Ed. mentions the use of neurohelmets in speeders,
- TR 3025 uses them in Swift Wind scout car, the Warrior Attack chopper in TR
- 3026 mentions the use of something similar, and, in fact, the speeder
- helmets are said to be direct substitutes for mek neurohelmets at times!
- The VR systems available to the IS are fairly primitive, true (the
- only real use of them is holotables and Anastasius Focht's little setup on
- Tukayid (sp?). The one mentioned in Outbound is a special case, but
- basically, what it boils down to is that vehicles CAN and SHOULD have the
- same response times as meks.
-
- The only way vehicles can survive under the new system so have
- super-Demolishers and super-Shrecks -- which leads to a great deal of
- munchin, large-scale, die-rolling extravaganzas.
-
- This is perhaps my biggest gripe of the new regime, as evidenced in
- (a) the new tech and (b) the new rules -- good tactical decisions are
- increasingly being replaced by indiscriminate die rolling (no more use of
- terrain for much cover, as they can get you at 20 hexes with a -3
- modifier...) Now, mind you, I LIKE and USE the clans fairly frequently, and
- they have forced me to change tactics to incorporate more vehicles.
- This leads me to one of two alternatives: (1) Play under all the new
- rules, and lose a LOT more meks and a LOT more vehicles, or (2) ignore the
- new vehicle rules and make mixed-unit combat more interesting and enjoyable.
- This is something that I as a fairly experienced player can do, but I worry
- for new players who come in and realize that their only real hope in
- relatively flat terrain is to load up on those 80+ ton tank and mech
- behemoths, and for myself in case I ever come up against a tournament
- situation, although in 7 years of playing, I have yet to attend one :(
-
- >JT
- >
- >--
- > The opinions expressed are not necessarily those of the University of
- > North Carolina at Chapel Hill, the Campus Office for Information
- > Technology, or the Experimental Bulletin Board Service.
- > internet: laUNChpad.unc.edu or 152.2.22.80
-
- -Andrei
-
- Tai-i Pendo Matsuura of Ghost-ni
- Private Blantleff of the 21st Centauri Lancers on the MUSE
-
-
- Andrei Cogan (coganman@soda.berkeley.edu) ||| When in doubt, panic.
- +-----------------------------------------------------------------------------+
- | Hofstadter's Law: It always takes longer than you think it will take, |
- | even if you take into account Hofstadter's Law. |
- +-----------------------------------------------------------------------------+
- | "Be kind to your brain cells, I say" - Joe B. |
- +-----------------------------------------------------------------------------+
-