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- Path: sparky!uunet!comp.vuw.ac.nz!newshost.wcc.govt.nz!kosmos.wcc.govt.nz!hamilton_p
- From: hamilton_p@kosmos.wcc.govt.nz
- Newsgroups: rec.games.mecha
- Subject: Battletech: ARROW IV VTOL (Was Re: high speed hovertanks)
- Date: 21 Dec 92 17:00:12 NZST
- Organization: Welligton City Council, Public Access.
- Lines: 32
- Message-ID: <1992Dec21.170012.1@kosmos.wcc.govt.nz>
- NNTP-Posting-Host: kosmos.wcc.govt.nz
-
- > Well, the real reason for the change is not any new insight into
- > neurohelmets, but rather the desire on FASA's part of make 'Mechs
- > more powerful as regards vehicles. So, if you don't want things
- > that way, don't play with the new rules.
-
- Hello, anyone who thinks that thinks 'Mechs aren't powerful enough in relation
- to vehicles, hasnt looked at the vehicle hit table lately. Crits. crits. and
- more crits. I used a platoon of tanks against a lance of 'Mechs resently, and
- there movement rates whent from the full 5/8 to imobile in just four rounds.
-
- > The rule change still doesn't change the fact that fast hovercraft
- > still make the best Arrow IV platforms. After all, the weapon is
- > fired so far away from the 'Mechs it doesn't matter who moves first.
-
- Nope, the best vehicle Arrow IV platform is a 30 ton VTOL. You just sit in the
- air, about four boards away, and just nuke him using direct fire amunition.
- Your to-hit no. is nine unless he gets in the trees. If you're just in the air
- four boards away, and out of range of everything of his, exept artillery, then
- he has to come get you. And by the time he does this, he's a smoking pair of
- boots. Ha, fortunatly, this situation is untouched by any rules regarding
- movement of vehicles.
-
- ->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->->
- \ \
- / 'I dont need to be able to spell for my AC/20 to rip your head off...' /
- \ \
- / Sho-sa Peter Hamilton, 37th Dieron Regulars, DCMS /
- \ (3025, our speciality) \
- / E-mail: HAMILTON_P@Kosmos.wcc.govt.nz /
- \ \
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