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- Path: sparky!uunet!comp.vuw.ac.nz!newshost.wcc.govt.nz!kosmos.wcc.govt.nz!TAIA_A
- From: taia_a@kosmos.wcc.govt.nz (Second Genyosha)
- Newsgroups: rec.games.mecha
- Subject: Re: BTECH: Pulse Laser Technology
- Date: 21 Dec 1992 03:18:26 GMT
- Organization: Wellington City Council (Public Access), Wgtn, Nz
- Lines: 24
- Distribution: World
- Message-ID: <1h3d22INNa8d@golem.wcc.govt.nz>
- References: <1992Dec19.194448.26963@jhunix.hcf.jhu.edu>,<1992Dec20.000431.982@netcom.com>
- Reply-To: taia_a@kosmos.wcc.govt.nz
- NNTP-Posting-Host: kosmos.wcc.govt.nz
-
- In article <1992Dec20.000431.982@netcom.com>, lunatic@netcom.com (Lunatic Johnathan Bruce E'Sex) writes:
- >In article <1992Dec19.194448.26963@jhunix.hcf.jhu.edu> probe@jhunix.hcf.jhu.edu (Prabal Nandy) writes:
- >> My question is: Is there any reason why we would want to keep using pulse
- >>laser weapons? Otherwise, I am going to go back through my designs and strip
- >>them out.
-
- > ][t's not the longer ranges that matter, it's the short range.
- > If you're a stand-off fighter and don't like getting in close,
- > pulsue lasers are obviously not for you. On the other hand, if
- > you like closing in and getting down and dirty right next to the
- > other guys, pulse lasers are great. They're also great for jumping
- > mechs, especially when you get a chance to jump into the hex right
- > BEHIND the other guy. Say "goodnight," Gracie. (:
-
- If you add DSHS to the Venon (TR 3055). Then you have an eight-hex jumper
- with torso mounted medium pulse lasers. A mek that never overheats and can
- punch! Truly a deadly mek! This is what we can Death! Even better, it's a
- Combine mek :) Though I prefer the stand-up-and-fight approach.
-
- This has been....
- Tony Taia (Chu-sa of the Second Genyosha)
- TAIA_A@kosmos.wcc.govt.nz **Join the DCMS see the Inner Sphere and kill it**
- 3055-3067: So little time, so many Clan meks to kill! :)
- **Noone knows what I know, so you know that what I know is only mine to know**
-