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- Newsgroups: rec.games.frp.misc
- Path: sparky!uunet!spool.mu.edu!agate!dog.ee.lbl.gov!hellgate.utah.edu!peruvian.cs.utah.edu!hnguyen
- From: hnguyen%peruvian.cs.utah.edu@cs.utah.edu (Hung Nguyen)
- Subject: Re: Palladium RPG comments
- Date: 23 Dec 92 13:48:57 MST
- Message-ID: <1992Dec23.134858.9498@hellgate.utah.edu>
- Organization: University of Utah CS Dept
- References: <1992Dec5.191535.9189@iscsvax.uni.edu> <1h12e1INNpd5@usenet.INS.CWRU.Edu>
- Lines: 23
-
- In article <1h12e1INNpd5@usenet.INS.CWRU.Edu> cq267@cleveland.Freenet.Edu (Jeremy Fox) writes:
-
- >Furthermore, the comments made about high rifle scores in GURPS are a
- >little misplaced. True, players can abuse rules like that; in that case
- >the GM needs to step in. Really though, a character with high rifle
- >ability could be an asassin or something like that. Its open to
- >possibilites.
-
- I was playing an assassin like character, I was a vigelante (spelling)
- and my background includes being part of the Yakuza (Spelling). A
- basically made my living killing drug dealers and taking their money.
- The way I became a part of the group was by force. A player played a CIA
- agent and his friend was a British Secret service agent. They follow
- me, and got a recording of me doing a hit. They then used it to force me
- to help or I go to jail. I didn't feel like going to jail at the momnet.
-
- This is a flame or anything, except people seems to think if you have a
- high score like that your not a real character, but by the GURPS rule
- my character was a very vital part of the mission, and it wasn't just for
- his guns skills. But his assassin skill came in very handy when they
- need to infritrate the enemy lines.
-
- - Hung -
-