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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!magna.ksu.ksu.edu!news
- From: camelsho@magna.ksu.ksu.edu ( James A Seymour)
- Newsgroups: rec.games.empire
- Subject: Just out of curiosity...
- Date: 28 Dec 1992 03:59:14 -0600
- Organization: Kansas State University
- Lines: 68
- Distribution: world
- Message-ID: <1hmj5iINNeou@magna.ksu.ksu.edu>
- NNTP-Posting-Host: magna.ksu.ksu.edu
- Summary: Questions to ponder
-
- NOTE: I am not running a game. I'm just curious.
-
- SUBJECT: Start Islands...
-
- When I first started playing empire start islands were all
- the rage. People seem to have gotten away from them lately.
-
- What goes into setting up a world of start islands? I realize
- that there is probably a lot of hand editting, but what else
- is involved? How do you decide on the island sizes, i.e. is
- it arbitrary or are there sizees that just fit better than
- others?
-
- How much extra work does a good deity need to devote to
- start islands? Notice I said good deity. I have come into
- contact with a deity or two that basically did nothing more
- than run the land programs and throw sanctuaries about the
- world.
-
- Do you like start islands? Why or why not?
-
- SUBJECT: World size...
-
- I realize that world size depends greatly on country number.
- However, what is the multiplier that seems to work best?
- And what % of land?
-
- I suppose some of this depends on how much early fighting
- you want to happen. Also, how much importance you want
- to place on ships vs planes. Kinda hard for planes to dominate
- a game if they can not even reach the enemy, eh?
-
- SUBJECT: Where is empire headed?
-
- I was not in on the start of empire. I did manage to start
- play in one of the PSL empire games at M-NET, before I
- lost internet access to that site. To one used to the
- bsd variety, PSL is wierd! I could see a partial
- evolution of the game by comparing PSL to BSD.
-
- Since then, the game has continuted to evolve. The chainsaw
- code has quite a few good mods that will probably be considered
- standard from now on. (multifire and ship fuel are a couple of
- examples.)
-
- The coders out there are doing some good stuff. However, I have
- to wonder if our game is becoming just too damned complex. For
- instance, there are players here at Kansas State that would be
- lost without the Xemp client. The number of commands is just
- daunting to these neophytes who have come to rely on the client to
- do the work, instead of learning the commands.
-
- As a matter of fact, scripts and piping out to egrep to isolate
- info were seemingly foriegn concepts to these relative newbies.
- Take away xemp and they are toast.
-
- BUT, back on the subject, is the game becoming to complex?
- OR, is it just coming into its own? Is empire entering its
- golden period of enlightenment? The tools and "new" clients
- allow people to play without having to have the knowledge that
- was hard to gain in the days of yore. (Notice, i said "play"
- not "master")
-
- What are your views on the subject?
-
-
- james seymour/camel/camelsho@matt.ksu.ksu.edu
-
-