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- Path: sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!cerberus.csd.uwm.edu!bruno
- From: bruno@cerberus.csd.uwm.edu (Bruno Wolff III)
- Newsgroups: rec.games.board
- Subject: Re: Titan rules addenda/errata
- Date: 30 Dec 1992 20:51:57 GMT
- Organization: University of Wisconsin - Milwaukee
- Lines: 12
- Distribution: world
- Message-ID: <1ht25dINNbi5@uwm.edu>
- References: <1hqff6INNfte@life.ai.mit.edu>
- Reply-To: bruno@cerberus.csd.uwm.edu
- NNTP-Posting-Host: 129.89.7.46
- Originator: bruno@cerberus.csd.uwm.edu
-
- From article <1hqff6INNfte@life.ai.mit.edu>, by joltman@cookie-crisp.ai.mit.edu (T. Andy Frakes):
- ]
- ] Right. This shouldn't be much of a problem in friendly, leisurely games, but
- ] it would be something to watch for in a tournament. I'm still not sure where
- ] the rules allow for a 'mutual,' though I'm sure that the other players may
- ] object to such an event in cases where the the attacker and/or defender are
- ] sucking for stack markers and the result cannot be achieved reliably through
- ] normal play (as can deals with particular pieces or time losses). Any help here?
- ]
- The two parties involved in a battle can agree to mutual elimination. Once you
- start fighting the battle you may still be able to manage it, but there is no
- 100% guarenty.
-