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- From: kogoma@triton.unm.edu (Taki Kogoma)
- Newsgroups: rec.games.board
- Subject: Re: New STARFIRE revision
- Message-ID: <v3nr9s+@lynx.unm.edu>
- Date: 29 Dec 92 05:11:28 GMT
- References: <rreed.2z4e@terapin.com>
- Organization: Nit-Pickers for a Better Tomorow Afternoon
- Lines: 60
-
- In article <rreed.2z4e@terapin.com> rreed@terapin.com (Rick Reed) writes:
- >Let me just start out by saying that I think TFG unnecessarily added much too
- >much to what used to be a simple system! I think the SFB mentality crept in
- >too much in this latest revision...
-
- I have not had the opportunity to look at the new version yet, but did
- read the previous mini-review.
-
- >There are some interesting changes, however.
- >
- >- The system now uses a 1d10 and 1d100 at times rather than 2d6.
-
- This is indeed new.
-
- >- Any weapon hitting an internal system (not armor or shields) rolls for a
- >critical hit on 1. A critical hit does double damage (As I remember, at least)
-
- I'll probably disregard the 'Critical Hit' rule.
-
- >- Projectile weapons do ten times as much damage if the target lacks an active
- >drive field (running engines). Says something about how engine distortion
- >fields surrounding a ship cause projectiles to explode in the proximity of the
- >target rather than by direct impact, unless of course there is no drive field
- >surrounding the target!
-
- This rule is at least as old as New Empires...had to do with
- ballancing the low cost of space stations (as opposed to bases).
-
- >- Engines are now reactionless drives rather than the ion engines they were
- >previously stated to be (hence the "I" notation). Additionally, they are now
- >placed in engine rooms (looks like "(IIi)" or something). The loss of an
- >engine room causes the ship to lose a movement point. Larger ship types now
- >require multiple engines per movement point as opposed to the old single
- >engine, variable cost & size system used before.
-
- Engine rooms have been around since at least Nexus #12 and were
- officially adopted with The Gorm-Khanate War.
-
- >- Fighters' arc of fire is DIRECTLY in front. No 60 degree fan, just a single
- >hexrow!
-
- Minor bummer here...did the cost increase the same way it did between
- the original (Pocket edition) and 2nd (boxed) ed?
-
- >There are a heck of a lot more rules, but I can't possibly remember them all!
- >Egad!! I think I prefer the 2nd edition rules. The manual's introduction
- >states, "Old STARFIRE hands will find it does many of the things the older
- >games did in different ways, but they will still recognize the clean "feel" of
- >the system." Yeah, right! TFG may have another SFB on their hands!!!
-
- Wait until they revise the strategic system...I also wonder if they'll
- ever get around to printing TerraFire and GroundFire?
-
- >
- > -Rick
-
- --
- Capt. Gym Z. Quirk (Known to some as Taki Kogoma) kogoma@vesta.unm.edu
- I'll get a life when someone demonstrates that it would be superior to
- what I have now...
-