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- Newsgroups: rec.games.board
- Subject: Re: SFB: The Trouble with Hellbores
- Message-ID: <stephanf.24.0@sasb.byu.edu>
- From: stephanf@sasb.byu.edu (Stephan's ordinary guy)
- Date: 28 Dec 92 12:03:44 -0700
- References: <1992Dec24.194703.16681@u.washington.edu>
- Nntp-Posting-Host: dougn.byu.edu
- Lines: 54
-
- In article <1992Dec24.194703.16681@u.washington.edu> mkkuhner@milton.u.washington.edu (Mary K. Kuhner) writes:
- [...]
- >Overlord BC (shuttles in place of her fighters) vs. ISC Star Cruiser.
- >The basic setup is weapon status I, about 40-50 hexes apart, speed
- >whatever, and the board may 'float' so long as a fixed point at the
- [...]
- >My main problems seem to be: 1) the Hydran seems to have more bonus power
- >(reserve power plus power after basics and hvy weapons--she doesn't arm
- >fusions), hence more speed; 2) my weapon arming cycle seems to keep me from
- >effectively engaging until turn 3, by which point the Hydran can often
- >be far enough ahead of me scenario objective-wise that I have to
- >destroy/capture her in order to win; and most importantly 3) hellbores keep
- >finding my down shield after the first pass, while I usually have to pound
- >though a relatively fresh shield at least once more. Any advice on ways to
- >compensate for these problems would be most welcome. Use of enveloping
- >plasmas would seem to leave my manuvering game in a very bad way, and I don't
- >think I can compete firepower-wise sans PPD, though maybe this is incorrect?
- >
- Let's see now.
- 1) The Hydran does have a power advantage without arming the fusions, but it
- is a sacrifice of firepower. It's like not arming half the disruptors on a
- klingon to get somewhere fast. This is a basic Hydran tactic so you can't do
- anything about it.
- 2) Remember that your F-torps ARE loaded even at WS-0. Charge only half your
- phasers the first turn, I doubt you'll use all of them the first turn. The
- PPD is real important but remember the 2-turn-F's your S-torps can be with
- reserve power. You need to decide what is most important to accomplish your
- objective, and allocate your power that way, you can't do everything, you
- only have limited resources.
- 3) Well, we can't change the hellbore but you need to reinforce the facing
- shield to keep it up to at least your weakest shield when the hellbores come
- in after the first pass. If you can hit him with overloaded PPDs on turn 2
- beginning at range ~20 at the column shift. The PPD is _LONG_ range Weapon
- you don't need to get close and she does expecially if she wants to use the
- fusions.
-
- >Also, what would be a good Fed/LDR/ISC ship to fly with the Star Cruiser
- >against the above Overlord and a Traveller (no refits). The additional
- >ship should be close to 105 BPV, same scenario as above.
- >
-
- I would say a Fed CL or DD+ would be good, or an ISC DDG or DDL 2-turn-F's
- are really fun. I don't have the LDR yet.
-
- What you should really do is try standard ISC doctrine with a CS, DDG, and
- FF. The ISC scale up in fleets better than everyone else, though the Feds
- and Hydrans are pretty good too.
-
-
- >Thanks,
- >Jon Yamato (mkkuhner@genetics.washington.edu)
- Your Welcome.
-
- BTW, are you playing against a female?
-