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- Organization: Carnegie Mellon, Pittsburgh, PA
- Path: sparky!uunet!cis.ohio-state.edu!news.sei.cmu.edu!fs7.ece.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!jdr+
- Newsgroups: rec.games.board
- Message-ID: <sfD57kW00VB6Q7bEgF@andrew.cmu.edu>
- Date: Sat, 26 Dec 1992 07:37:04 -0500
- From: Jeff Rosenfeld <jdr+@andrew.cmu.edu>
- Reply-To: jdr@andrew.cmu.edu
- Subject: Re: Titan rules addenda/errata
- In-Reply-To: <1h5hd2INN7ke@life.ai.mit.edu>
- References: <1806@idacrd.UUCP> <1gj9g8INNlaa@uwm.edu> <1992Dec15.221526.13245@news.arc.nasa.gov>
- <1h5hd2INN7ke@life.ai.mit.edu>
- Distribution: world
- Lines: 24
-
- Titan rules say that you can make deals in order to speed up the game.
- You may agree to any result except a defender time-out (I don't know why
- there is this exception. These are normally the slowest battles.).
- The only time that our group is likely to make a deal is for a mutual
- between 2 small groups. Occationally, both players think that they can
- meet their goals through dealing (ie. You win for full points if I can
- kill the griffon.) but usually, we fight or flee.
-
- Most common battles in order (at CMU):
-
- 1) Defender flees
- 2) Attacker wins
- 3) Defender wins
- 4) Agree to mutual
- 5) Defender wins by time out
- 6) Attacker concedes
- 7) Agree to one player winning
- 8) Defender concedes
-
- Not Jeff R.
-
- "Drop shields -- det"
-
- ZZnew guy
-