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- From: bjm@rommel.UUCP (Brad McMahon)
- Newsgroups: rec.games.board
- Subject: Re: Ad Civ....Short Games?
- Distribution: world
- Message-ID: <bjm.02ts@rommel.UUCP>
- References: <18116@mindlink.bc.ca> <71100@cup.portal.com> <bjm.02t0@rommel.UUCP> <bjm.02tb@rommel.UUCP>
- Date: 23 Dec 92 19:59:44 +1030
- Organization: Private
- Lines: 35
-
- In article <bjm.02tb@rommel.UUCP> bjm@rommel.UUCP (Brad McMahon) writes:
-
- In article <71100@cup.portal.com> DukeJ@cup.portal.com (Chris - Janus) writes:
- > While reading the "bad games-reasons" discussion I was struck with an Idea
- >for playing a quasi-variant of Advanced Civilization......short games.
- > You have to admit ...Advanced Civ is a long game. Most of my groups games
- >end prematurely as someone has to leave, etc.
-
- No, I don't believe Advanced Civ (AC) is a long game, it doesn't take any
- longer than normal Civ. I find with six or seven players we can get a game over
- in a days play (about six or so hours I guess), not long at all really,
- after all we are condensing several thousand years into a turn!!
-
-
- > Have any of you Advanced Civ
- >players out there ever set out DELIBERATELY to finish the game early, perhaps
- >halfway across the AST, or some other arbitrary point?
-
- If someone has to leave, we leave their pieces on the board as a neutral
- country to conquor. Admittedly this places some countries at an advantage.
-
- > I was wondering if something like this might radically change countries'
- >strategies (my feeling is it must), and thus make Ad Civ into, essentially,
- >myriads of sub-games, each requiring different playing strategies DEPENDING
- >ON WHERE YOU HAD DECIDED TO END THE GAME!
-
- Try playing to a time limit - say three hours... speeds up the game no end :-)
-
- --
- *****************************************************
- * Brad McMahon - bjm@rommel.UUCP *
- * *
- * "There's just a fine line between stupid and clever" *
- * -Spinal Tap *
- ********************************************************
-