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- Newsgroups: rec.games.board
- Path: sparky!uunet!bcstec!hall
- From: hall@bcstec.ca.boeing.com (Robert J. Hall)
- Subject: net.rpg - attributes
- Message-ID: <BzqH5E.LvA@bcstec.ca.boeing.com>
- Organization: Boeing
- Date: Wed, 23 Dec 1992 22:29:37 GMT
- Lines: 32
-
- Another way to handle attributes would be to divide them up into Physical
- 'systems' and Mental 'attributes'. The physical systems would be a fixed, but
- comprehensive list, such as:
-
- Manipulate - Arms/Tenticles/Other grasping & manipulating limbs
- Strength
- Speed
-
- Mobility - Legs/Jets/Wings/Other movement limbs
- Strength
- Speed
-
- Protection - Scales/Hide/Plates/Connective tissue
-
- Power - Heart/Lungs/Blood Vessels/Power lines
-
- Health - Stomach/Intestines/Mouth/Immune system
-
- Senses - Eyes/Ears/Nose/Tongue/Hairs
-
- Command - Brain/Spinal cord/Nerves/Reflexes
-
- Miscellaneous - Other "stuff"
-
- There would be a 'tree' of mental attributes that would be modified according
- to the genre being used.
-
-
- --
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