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- Newsgroups: rec.games.abstract
- Path: sparky!uunet!wupost!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ll.mit.edu!nates
- From: nates@ll.mit.edu ( Nate Smith)
- Subject: copyright,trademark,patent
- Message-ID: <1992Dec23.153856.5189@ll.mit.edu>
- Sender: news@ll.mit.edu
- Organization: MIT Lincoln Laboratory
- References: <1992Dec23.065549.12627@risky.ecs.umass.edu> <1992Dec23.152204.4847@ll.mit.edu>
- Date: Wed, 23 Dec 92 15:38:56 GMT
- Lines: 32
-
-
- i was thinking about the protection game inventors have to get and
- the dangers of publishing a game in this news group. then i thought
- that we may be able to setup a Registration List here that would at
- least provide some rudimentary protection. the key idea is the date
- of publication. you can get a copyright easy because they do not
- check to see if its been copyrighted before. the burden of proof in
- a copyright case is to establish the first date of publication. by
- getting a copyright with the U.S. Library of Congress you get a
- bullet-proof date of publication.
-
- a patent - on the other hand - does require a search, and the system
- is heavily rigged so that you have to hire a patent attorney. this
- is much costlier in both time and money.
-
- take for example Rubik's cube. this was also invented in Japan? at
- about the same time, although it was (maybe still is) hard to see
- who was first. another issue is Golomb's "pentominoe" trademark.
- does that mean that any new game using them has to fork over some
- kind of royalty? yuck. we can call them "pentasquares" then and
- declare that term to be in the public domain.
-
- what do others in this group think about some kind of Registration?
- we could establish an archive somewhere for Registered games.
-
- then again we could be flooded with zillions of trivial or overly
- ornate games that would swamp the process and effectively render it
- useless.
-
- just wondering....
-
- - nate
-