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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!acorn!armltd!dseal
- From: dseal@armltd.co.uk (David Seal)
- Newsgroups: rec.games.abstract
- Subject: Re: Timber Chess
- Message-ID: <11008@armltd.uucp>
- Date: 22 Dec 92 16:58:11 GMT
- References: <1992Dec21.190907.26083@ll.mit.edu>
- Sender: dseal@armltd.uucp
- Distribution: rec
- Organization: A.R.M. Ltd, Swaffham Bulbeck, Cambs, UK
- Lines: 34
-
- In article <1992Dec21.190907.26083@ll.mit.edu> nates@ll.mit.edu ( Nate
- Smith) writes:
-
- >the rule of the double-three is part of Go-Moku. it is a "defect" in my
- >view, a necessary blemish on its purity. (the "ko" rule in Go is its
- >"defect" and has had an accidental side effect of creating a very nice
- >feature, the ko-fight. some "defects" in some games have absolutely no
- >function otherwise, such as "en-passant" pawn capture - now how in- what
- >was the circumstance that led to that rule?? i'd like to go back in time
- >and see where they came up with that one...:-))
-
- I believe the origins were:
-
- Pawns could originally only move a single step forward (as they still can
- e.g. in Shogi, which comes from the same origins).
-
- To speed up the start of the game, the double pawn move was introduced.
-
- However, the double pawn move was only intended to speed up the game, not
- to allow a pawn to escape inevitable capture. So the en-passant rule was
- introduced.
-
- A similar thing happened with castling, which was intended as a speed-up
- rather than a way for the king to escape check or mate. Hence the rules
- about castling not being allowed in you're in check or the square the king
- is going to pass over is in check.
-
- I've no evidence to quote on this, but I've read it in a number of places in
- the past. So it's either the truth or a widespread legend :-).
-
- David Seal
- dseal@armltd.co.uk
-
- All opinions are mine only...
-