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- Path: sparky!uunet!cs.utexas.edu!rutgers!micro-heart-of-gold.mit.edu!xn.ll.mit.edu!ll.mit.edu!nates
- From: nates@ll.mit.edu ( Nate Smith)
- Newsgroups: rec.games.abstract
- Subject: Re: Timber Chess
- Message-ID: <1992Dec22.145745.11547@ll.mit.edu>
- Date: 22 Dec 92 14:57:45 GMT
- References: <BzM46D.JH6@dutiws.twi.tudelft.nl> <1992Dec21.190907.26083@ll.mit.edu> <0mW=5p#@engin.umich.edu>
- Sender: news@ll.mit.edu
- Organization: MIT Lincoln Laboratory
- Lines: 45
-
- In article <0mW=5p#@engin.umich.edu> positron@engin.umich.edu (Jonathan Scott Haas) writes:
- >In article <1992Dec21.190907.26083@ll.mit.edu> nates@ll.mit.edu ( Nate Smith) writes:
- >>
- >>(the "ko" rule in Go is its "defect" and has had an accidental
- >> side effect of creating a very nice feature, the ko-fight.
- >> ^^^^^^^^^^^^^^^^^
- >I vehemently deny that the ko rule is a defect. Without it, a "ko fight"
- >would consist of hour upon hour of replaying the exact same moves over
- >and over until one of the players got bored, tired, or fell over dead.
- >All the ko rule states is that a move which exactly recreates a previous
- >position is illegal... is that wrong?
-
- hey, i'm not saying the ko is bad. the ko-fight aspect of go is a truly
- remarkable effect - a very nice feature, something i use to advertise the
- game to others.... :-)
-
- what i mean by "defect" is a patch on the rules to prevent an undesirable
- effect from occuring. you could almost say that anytime you can describe
- a rule with the word "except", you have a defect patch. a defect isnt
- necessarily bad - some rare gems are only possible because of defects in
- the crystalline lattice.
-
- >Do you also disagree with the
- >"three repetitions and a draw" rule of chess?
-
- usually i dont like games that can end in a draw, but i'm not disagreeing
- with any of the rules for chess this way, including "en-passant".
- >
- >It dates back to the time when pawns weren't allowed to move forward two
- >spaces on their first move. When they allowed the pawn to move forward
- >two spaces on its first move, they didn't allow it to escape a threatened
- >capture by an enemy pawn that way,
- yes i understand that - but why? why
- did they decide that way? what was the pro/con thinking there. here is
- a great game in modification, and they first conclude that they need to
- speed up pawn development (to fix some "defect", i suppose, of slowness) -
- then they conclude they went "too far" and, to swing the pendulum back,
- come up with "en-passant". i just wonder what they were saying to each
- other then.
-
- >by allowing the enemy pawn to capture as if the pawn had only moved one.
- >--
- >__/\__ Jonathan S. Haas
-
- - nate
-