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- Newsgroups: rec.games.abstract
- Path: sparky!uunet!mcsun!sun4nl!dutrun!dutiws!wiltinkm
- From: wiltinkm@dutiws.twi.tudelft.nl (M. Wiltink.a73A.telnr-015-138378)
- Subject: Re: Timber Chess
- Message-ID: <BzM46D.JH6@dutiws.twi.tudelft.nl>
- Organization: Delft University of Technology
- References: <1992Dec18.173128.26498@Virginia.EDU> <1992Dec18.231746.24737@oz.plymouth.edu>
- Date: Mon, 21 Dec 1992 13:59:00 GMT
- Lines: 33
-
- In article <1992Dec18.231746.24737@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
- >mss2e@Virginia.EDU ("ardly know ") writes:
- >>
- >> All you need is a sheet of graph paper and two
- >>pencils. You be Xs, get your buddy to be Os. Just play tick
- >>tac toe, except you can go anywhere you want, and the first
- >>person to get five in a row wins. It is a fantastic game.
- >
- >This is called Go-Moku in Japan, and they use the intersections of
- >lines, rather than the spaces, when they play it on graph paper. They
- >also don't allow "three-threes" - placing a piece so that you get an
- >unobstructed three-in-a-row in two directions at once. This is deemed
- >too easy to get, though some players allow beginners to use them.
- >
- >--
- > - Steffan O'Sullivan sos@oz.plymouth.edu
-
- Sorry to disagree, but I think this is the Go-Bang variant. In Go-Moku,
- there is the additional rule that two stones of the same colour with a
- stone of the other colour on both sides are removed from the board.
-
- Thus 'OXXO' > 'O O'.
-
- BTW, I never heard about the 'three-three'-rule. It would make the games
- we play a take a lot longer, I think (they could use that).
-
- ---------------------------------------------------------------------------
- wiltinkm@dutiws.twi.tudelft.nl
- Maarten Wiltink
-
- Department of Applied Mathematics and Computer Science
- Delft University of Technology
- The Netherlands
-