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- Newsgroups: rec.arts.int-fiction
- Path: sparky!uunet!world!tob
- From: tob@world.std.com (Tom O Breton)
- Subject: Re: What words to use and recognize
- Message-ID: <BzMqAD.Itq@world.std.com>
- Organization: The World Public Access UNIX, Brookline, MA
- References: <1992Dec17.163944.10997@pollux.lu.se> <BzFA13.Hro@world.std.com> <1992Dec19.132352.3897@pollux.lu.se>
- Date: Mon, 21 Dec 1992 21:56:36 GMT
- Lines: 61
-
- Magnus: Well, this thread seems to be almost at the incineration point (If
- that message about "SOLVE PROBLEM" "WIN GAME" wasn't already a flame), so I
- won't dwell on it at length. I have a few things to clarify, and then I'm
- done.
-
-
-
- > Yes, I suppose it might be a good idea to be able to say "USE CUP ON
- > CANDLE" in this situation.
-
- I don't know where you're getting that from. It doesn't sound like anything I
- said.
-
-
-
- I have to take objection to this theme: (quotations from various parts)
-
- > IMHO an adventure that requires bad guessing is badly written. If the
- > author wants the user to use the cup to snuff the candle, then it's the
- > author's responsibility to make the game recognize all resonable semantics,
- > like "PUT CUP OVER CANDLE" and things like that. Of course, this requires
- > *extensive* play testing, but so do many other aspects of adventure games.
-
- > An adventure writer simply needs to work so hard on the game's internal
- > consistency that there aren't any logical holes in it. And the game must be
- > play tested by people who have keen eyes for internal logic.
-
- > Yes, but then the game is badly written.
-
- It is of course up to the individual authors, but I think here in this group
- OF such authors, it will be clear to most that an efficient return on your
- programming effort is desirable.
-
- Same work, more game... looks good to me!
-
-
- > I haven't played that game myself, but here's what I'd do if I were to
- > write such a puzzle:
- [ Rather a lot of effort, with the *foreknowledge* of what exact objections
- would be raised, deleted ]
-
- I think you missed my point.
-
- 0: Pretty much everyone agrees the game that included the example was
- quite well-written. Telling me that this well-done game should have
- been done *better* just makes my point for me.
-
- Asking the author to manually make clear what functionality is
- supported, discovering and covering even a good fraction of the
- possible solutions, just is not a realistic request.
-
- 1: You are retrofixing problems *that you know about*.
-
- 2: You are spending an extraordinary amount of effort on "making sure" of
- very tiny things. I'm suggesting an easier and more foolproof way.
-
- Tom
-
- --
- The Tom spreads its huge, scaly wings and soars into the wild sky...
- (tob@world.std.com)
-