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- From: johnf@apollo.hp.com (John Francis)
- Subject: Re: A modest proposal (was: What words to use and recognize)
- Sender: usenet@apollo.hp.com (Usenet News)
- Message-ID: <BzMnMI.1zH@apollo.hp.com>
- Date: Mon, 21 Dec 1992 20:59:06 GMT
- References: <1992Dec17.163944.10997@pollux.lu.se> <BzFA13.Hro@world.std.com> <1992Dec19.132717.4009@pollux.lu.se>
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- Organization: Hewlett-Packard Corporation, Chelmsford, MA
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-
- In article <1992Dec19.132717.4009@pollux.lu.se> magnus@thep.lu.se (Magnus Olsson) writes:
- >Therefore, I propose that we add the following command to all new
- >adventures:
- >
- >SOLVE PUZZLE
-
- Actually, this isn't *quite* such a dumb idea as it seems at first glance.
- What might really be worthwhile to add would be
-
- BYPASS PUZZLE
-
- This would avoid the frustration of being hung up at a particular point
- in the game, and allow the player to make at least some further progress.
- (S)he wouldn't be able to win, and (s)he wouldn't necessarily get all the
- material rewards obtainable by solving the puzzle the 'right' way, but at
- least some additional exploration would be possible.
-
- Mind you, I still prefer the approach found in some of the Infocom games
- (Wishbringer and Enchanter spring to mind). In these games you had some
- powerful magic item which could be used to 'solve' several of the puzzles
- in addition to the 'correct' solution.
- --
- John Francis johnf@apollo.hp.com
- with 9 cats to feed, I don't have time to think up a clever .sig
-