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- Path: sparky!uunet!gatech!usenet.ins.cwru.edu!cleveland.Freenet.Edu!an780
- From: an780@cleveland.Freenet.Edu (Travis Grundke)
- Newsgroups: comp.sys.mac.games
- Subject: Re: What should Apple do to the Mac to make it better for games?
- Date: 31 Dec 1992 15:21:55 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 103
- Message-ID: <1hv36jINN7to@usenet.INS.CWRU.Edu>
- References: <1992Dec31.070743.12193@cactus.org> <1htqadINNe5g@usenet.INS.CWRU.Edu>
- Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
- NNTP-Posting-Host: thor.ins.cwru.edu
-
-
- In a previous article, rdd@cactus.org (Robert Dorsett) says:
-
- >In article <1htqadINNe5g@usenet.INS.CWRU.Edu> an780@cleveland.Freenet.Edu (Travis Grundke) writes:
- >>
- >> Okay, since the arguments over sprits, slow games, etc. seems to have
- >>taken a big presence here lately <grin>, what SHOULD Apple do in its next
- >>batch of Macintoshes (dream dream dream, dream a little dream) to make the
- >>Macintosh "More adept" to running games?
- >> [...]
- >>some things which I've learned and picked up seem to be that Apple should
- >>ideally implement a GRAPHICS BLITTER co-processor.
- >> [...]
- >>This frees up
- >>the CPU to handle other calls from the program such as I/O and basic frame
- >>direction. It also is great for when you've got lots of video on screen
- >>and/or animation.
- >>
- >> Any other ideas from others out there?
- >
- >Let's get away from slang-jargon in discussing this stuff, to start with.
- >
- >Let's also get away from discussing "games." Apple doesn't like games.
- >Apple doesn't support games. We're never going to get Apple to up the
- >performance just because we want to play games. There are other activities--
- >namely, computer-assisted instruction/training, which can make pretty similar
- >demands: the PC completely dominates this arena at any appreciable level.
- >CAI is in its infancy: we will start to see a LOT more simulation and
- >processor-intensive activities, over the coming years, less straightforward
- >rote drilling.
- >
- I'll agree with you that Apple doesn't support games the way WE want them
- to (We don't want the Mac to join the ranks of the Amiga and Atari, do
- we?), but Apple DOES have several gaming software evangelists- I know
- because I've recently been in contact with some of them, and they have said
- basically the same thing you've said: Apple waffles on the gaming market.
- At one point they want to soak the home market, but kids want games. If
- they want games they get a cheap 386-33mhz clone with VGA for $1099.
-
- >
- >So, to support CAI, I think we should see, at a MINIMUM:
- >
- >1. Parallel graphics architecture, user-extensible. Ideally, even, an
- >OS that uses its own processor, reserving a "working" processor for program
- >execution only.
- >
- Good idea, but seems unlikely and grandeoisly expensive. I'm not fully
- "trained" in the computer engineering side of things, but it seems like an
- expensive implementation- I've thought the same thing often, but heck,
- Apple would charge $1000 more for this "Feature". (puh-leaze)
-
- >2. Memory protection. This affects everyone. IT IS OUTRAGEOUS that the
- >Macintosh still has a cooperative operating system: especially in a networked
- >envionment. A single bug in a single program can take down the entire OS:
- >we need memory protection, offering a standardized program space to each
- >application. If the application dies, it dies in its own turf, not being
- >able to corrupt the data or processes in other application spaces.
- >
- Lets hear it for the PowerPC...it will have memory protection, but Apple
- needs to have it NOW on the Macintosh. I Believe a guy who works for the
- System 7 group said the only problem with memory protection and/or a true
- multitasking environment is that it would virtually require a ground-up
- re-write of the operating system. Memory Protection is probably one of the
- biggest things Apple eneds to change. I'll also vouch for the fellow ealier
- who said QuickDraw Acceleration: Halelujah.
-
- >This is particularly important for "CAI," since such developers are often
- >start-ups, lower on the OS learning curve, and more likely to make
- >mistakes. They'll learn from their installed user base: that user base
- >shouldn't be put at risk.
- >
- >I think there are also real liability issues in not offering protected memory.
- >If the Mac would offer this, it'd be a major jump over anything the
- >competition has to offer. As a developer, if the competition starts offering
- >memory protection, I'll probably switch my platform emphasis.
- >
- I think Apple sees the competition and knows it needs to get its butt
- moving.
-
- >3. For games, simulations, CAI, applications, whatever: kill the
- >damned 12" display. Offer trade-in rebates: get everyone to at least
- >640x480. Reduced resolution was the stupidest thing Apple's done in recent
- >memory.
- >
- This is one thing I never thought of (trade in), but it sounds good.
- Definately, the 12" was one of the dumbest ideas Apple's marketing bozos
- have thrown out lately, but Apple needs to offer a trade-in rebate for the
- 12" monitors to get everyone up to 640x480 models. Offer users $200 or so
- toward the purchase of a new Macintosh 14" Color Display, or even better,
- Apple should have kept a large surplus of old AppleColor 13" RGBs for
- trade-in...they're cheaper now and are only marginally inferior to the new
- 14" display.
-
- >4. Lastly, games only: improved luminosity on display devices, preferably
- >programmer-selectable. If one animates a lightbulb, it'd be nice if it
- >GLOWED, not just be an "earthtone" blue.
- >
-
- --
- Travis Grundke | For more information on MacGames Digest, the
- Contributing Editor, | #1 source for reviews and news and changes in
- MacGames Digest | the Macintosh gaming industry, please contact
- an780@cleveland.freenet.edu | us at this E-mail address. (c) 1992/1993 MGD
-