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- From: klui@corp.hp.com (Kenneth K.F. Lui)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Arashi vs. Tempest (difference noticed)
- Date: 31 Dec 1992 14:40:19 GMT
- Organization: Hewlett-Packard Company
- Lines: 24
- Distribution: world
- Message-ID: <1hv0ojINNeo3@hpscit.sc.hp.com>
- References: <1992Dec29.191502.144754@ultramac.uucp>
- NNTP-Posting-Host: hpcc90.corp.hp.com
-
- In article <1992Dec29.191502.144754@ultramac.uucp> starsabre@ultramac.uucp (JT August) writes:
- >One thing I would like to see in an update is something I remeber from
- >Tepest's attract mode: Enemy character names.
- >
- Tempest's attract mode never displayed the characters' names.
- They were only described on the front control panel.
-
-
- Characters are:
-
- crawler you
- tankers purple squares (blue level)
- flippers red Xes (blue level)
- pulsars yellow "resistors" (red level)
- spikes green lines (blue level)
- spikers green swirls than make spikes (blue level)
- fuseballs multi-colored
-
-
- Ken
- --
- Kenneth K.F. Lui, klui@corp.hp.com 3000 Hanover Street MS20BJ
- Corporate Administrative Information Systems Palo Alto, CA 94304 USA
- Core Application Technologies 1(415)857-3230 Fax 1(415)852-8026
-