home *** CD-ROM | disk | FTP | other *** search
- Path: sparky!uunet!wupost!spool.mu.edu!agate!usenet.ins.cwru.edu!cleveland.Freenet.Edu!an780
- From: an780@cleveland.Freenet.Edu (Travis Grundke)
- Newsgroups: comp.sys.mac.games
- Subject: What should Apple do to the Mac to make it better for games?
- Date: 31 Dec 1992 03:44:13 GMT
- Organization: Case Western Reserve University, Cleveland, OH (USA)
- Lines: 27
- Message-ID: <1htqadINNe5g@usenet.INS.CWRU.Edu>
- Reply-To: an780@cleveland.Freenet.Edu (Travis Grundke)
- NNTP-Posting-Host: thor.ins.cwru.edu
-
-
- Okay, since the arguments over sprits, slow games, etc. seems to have
- taken a big presence here lately <grin>, what SHOULD Apple do in its next
- batch of Macintoshes (dream dream dream, dream a little dream) to make the
- Macintosh "More adept" to running games? For one, I just saw a demo
- running of the new "SegaCD", and actually, the implementation is pretty
- good. The thing which cought me the most was the speed at which things run
- (I'm not talking about access time, I'm talking animation/graphics/video)
- on the Genesis/CD combination. Also looking at Amiga games (evil words,
- almost as much as the dreaded PC/Microsoft!) and doing a little research,
- some things which I've learned and picked up seem to be that Apple should
- ideally implement a GRAPHICS BLITTER co-processor. (Hell, if a $800 Amiga
- 1200 at 14mhz can have one and run faster than a IIsi/IIvx, why not the
- Mac?) The blitter really takes away a lot of the graphic processing work
- from the processor (so I understand, techies can correct me) and re-directs
- it straight to the monitor ("Blitting it" so they say...). This frees up
- the CPU to handle other calls from the program such as I/O and basic frame
- direction. It also is great for when you've got lots of video on screen
- and/or animation.
-
- Any other ideas from others out there?
-
- --
- Travis Grundke | For more information on MacGames Digest, the
- Contributing Editor, | #1 source for reviews and news and changes in
- MacGames Digest | the Macintosh gaming industry, please contact
- an780@cleveland.freenet.edu | us at this E-mail address. (c) 1992/1993 MGD
-