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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!think.com!ames!nsisrv!potemkin!sardella
- From: sardella@potemkin.gsfc.nasa.gov (Tom Sardella)
- Subject: Maelstrom 1.03 ResEdit Hacks
- Message-ID: <sardella.725572953@potemkin>
- Sender: usenet@nsisrv.gsfc.nasa.gov (Usenet)
- Nntp-Posting-Host: potemkin.gsfc.nasa.gov
- Organization: Goddard Space Flight Center
- Date: Mon, 28 Dec 1992 20:02:33 GMT
- Lines: 185
-
- These are my ResEdit hacks for Maelstrom version 1.03. I've added a few
- since I posted the hacks for version 1.02. Feel free to mix and match to
- provide your own desired effect.
-
-
-
- 1. Invincibility. When you should die because of a collision or a hit,
- it says "Sweet!" instead and you live. Shields are no longer needed.
-
-
- CODE Resource #2:
-
- Location 06DE:
-
- Old Data: 66
- New Data: 60
-
- Location 0752:
-
- Old Data: 66
- New Data: 60
-
- Location 0B14:
-
- Old Data: 67 1E
- New Data: 4E 71
-
- Location 0B22:
-
- Old Data: 66 10
- New Data: 4E 71
-
-
-
- 2. Initial goodies (3x fire power, long shots, rapid fire, retro brakes).
- Luck and shields are no longer important when you're invincible, so
- they're not fooled with.
-
-
- CODE Resource #3:
-
- Location 0F0A:
-
- Old Data: 42 6D FC C8 42 6D FC CA
- New Data: 2B 7C 00 01 00 01 FC C8
-
- Location 0F16:
-
- Old Data: 42 6D FC CE 42 6D FC D0
- New Data: 2B 7C 00 01 00 01 FC CE
-
-
-
- Once this hack is installed, individual goodies can be turned off as
- follows:
-
-
- Hack Location Old Data New Data
- ----------------------------------------------------------
- Retro 0F0C 00 01 00 00
- Rapid Fire 0F0E 00 01 00 00
- Long Shots 0F18 00 01 00 00
- Triple Shots 0F1A 00 01 00 00
-
-
-
- 3. Initial bonus points in a new wave. Set it to whatever you want.
-
-
- CODE Resource #3:
-
- Location 12C4:
-
- Old Data: 00 00 07 D0
-
-
- 4. Replace small asteroids with a bonus comet. This is a cheap way to
- create comet storms. Performance is affected by this, however, and
- everything slows down considerably, depending on how many comets are
- on the screen.
-
-
- CODE Resource #2:
-
- Location 0CB2:
-
- Old Data: 21 DE
- New Data: 1C 62
-
-
- 5. Make every bonus worth 5000 points. This involves code insertions and
- deletions, but overall the size of the resource does not change. Be
- careful when applying this hack. The changes should be done in the
- order indicated.
-
-
- CODE Resource #2:
-
- Insert at Location 0EC6:
-
- Old Data: 42 80 (Insert prior to this)
- New Data: 3D 7C 13 88 00 08 (This adds 6 bytes)
-
- Replace at Location 0EF8:
-
- Old Data: 20 2E 00 06 80 FC 03 E8
- New Data: 70 05 (This deletes 6 bytes)
-
-
-
- 6. Make every multiplier 5x.
-
-
- CODE Resource #2:
-
- Location 2754:
-
- Old Data: 67 14 6B 00 00 F2 57 40 67
- New Data: 4E 71 4E 71 4E 71 4E 71 60
-
-
- 7. Increase likelihood of getting a multiplier.
-
-
- CODE Resource #3:
-
- Location 0F96:
-
- Old Data: 6F 04
- New Data: 4E 71
-
-
- 8. Increase likelihood of getting a bonus comet.
-
-
- CODE Resource #3:
-
- Location 0FC6:
-
- Old Data: 6F 04
- New Data: 4E 71
-
-
- 9. Remove nasties as follows:
-
-
- CODE Resource #3:
-
- Nasty Location Old Data New Data
- -----------------------------------------------------------------
- Gravity (Vortex) 0FF6 6F 60
- Homing Mine 1026 6F 60
- Nova 103E 6F 60
- Steel Asteroid 15FB 82 7A
- (Large Asteroid instead)
-
-
- 10. Count down bonus points at a faster rate (decrement by 100,000 per
- count versus 500).
-
-
- CODE Resource #3:
-
- Location 203D:
-
- Old Data: 00 01 F4
- New Data: 01 86 A0
-
- Location 2045:
-
- Old Data: 00 01 F4
- New Data: 01 86 A0
-
- Location 210B:
-
- Old Data: 00 01 F4
- New Data: 01 86 A0
-
-
-
-
-
-
- Tom Sardella
- sardella@strfleet.gsfc.nasa.gov
-