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- Newsgroups: comp.sys.mac.games
- Path: sparky!uunet!spool.mu.edu!umn.edu!sctc.com!miracle
- From: miracle@sctc.com (Barry Miracle)
- Subject: Re: Some Pax Imperia Questions
- Message-ID: <1992Dec28.192641.11205@sctc.com>
- Organization: SCTC
- References: <13487.2b3c1d82@cpva.saic.com> <1992Dec28.041845.12565@ncar.ucar.edu>
- Date: Mon, 28 Dec 1992 19:26:41 GMT
- Lines: 69
-
- charlesa@niwot.scd.ucar.edu (Charles Albrecht) writes:
-
- >In article <13487.2b3c1d82@cpva.saic.com> wilsona@cpva.saic.com writes:
- >>I'm hoping someone has been able to figure the following things out, asthe
- >>manual is very light.
- >>
- >>1) When you get an overcrowding message, how do you know where it is
- >>occurring? What is the overcrowding number? It seems to be about 19K.
-
- >Check out the chart on page 28. If I get the overcrowding message, I flip
- >through my homeworlds and colonies to see which ones are nearing the 20k
- >boundary and build cities or adjust my social/colony spending accordingly.
-
- Why? What effect does overcrowding have? I have successfully
- finished a couple of games, one with eleven planets and two opponents. I
- have simply let them overcrowd and never been able to see any effect.
-
-
- >>2) When I landed a mass transit ship on another planet, I seemed to have
- >>lost the ship. It no longer showed up under fleet control. Where did it go?
-
- >It seems that all the transport ships are one-way tickets. If you want to
- >get those folks off, they'll have to build their own ship. This actually
- >helps me notice that I've forgotten about one of my transports if it shows
- >up in Fleet Control.
-
- The great lost fleet problem. This is a design problem with the game.
-
- >>3) When building a ship, does anyone know what the numbers next to shipyard
- >>and factory refer to. The numbers are in the hundreds. Does one factory equal
- >>a hundred units?
-
- >As near as I can tell, the numbers are loosely related to the number of
- >factories on that homeworld and the efficiency of the operation there (which
- >in turn is related to population density, cities, species efficiency, ...)
- >It looks like some of the bigger stuff is best built at settlements with
- >multiple regions since each region will only hold 4 factories...
-
- >Just for the record, I really enjoy this game and plan to send Changeling a
- >page of comments and observations with my registration card.
-
-
- I agree with alot of the comments that have been posted. I like this
- type of game and this is a good game.
-
- The problems are:
-
- 1. Too many bugs
- 2. Some features that have dubious use
- 3. Manual that does not cover all the game
- 4. Some missing features.
-
- I too am going to send in a list of bugs, documentation oversights,
- and needed features. I also have a couple of saved games with some
- interesting problems I will send them. I think everyine should.
-
- >Happy paxxing!
-
- >-Chas
- >charlesa@ncar.ucar.edu
-
-
-
- Barry Miracle
- miracle@sctc.com
-
-
-
-
-