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- Path: sparky!uunet!ogicse!das-news.harvard.edu!cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!kjh
- From: kjh+@cs.cmu.edu (Kenneth Hughes)
- Newsgroups: comp.sys.mac.games
- Subject: port != bad port
- Message-ID: <Bzy77x.9x5.1@cs.cmu.edu>
- Date: 28 Dec 92 02:35:56 GMT
- Article-I.D.: cs.Bzy77x.9x5.1
- References: <1hljktINNj0k@usenet.INS.CWRU.Edu>
- Sender: Kenneth.Hughes@cs.cmu.edu
- Organization: School of Computer Science, Carnegie Mellon
- Lines: 26
- Nntp-Posting-Host: tr4.gp.cs.cmu.edu
-
- > From: an780@cleveland.Freenet.Edu (Travis Grundke)
- > Well folks, I just got the demo of OOTW and played around with it, and
- > after playing (and winning) the game in the PC version, I must say that
- > the Macintosh version redefines the term "Port". Maybe I'm wrong and the PC
- > version came after the Mac version (which I doubt), but Out of This World
- > doesn't really take full advantage of the Macintosh interface. I was also
- > kinda miffed that the game didn't run worth crap (speed wise) in a
- > resolution over 360x120 (or something akin to that- very tiny window).
- >
- > ALl in all, its an interesting game with an interesting concept, but its a
- > port IMHO.
-
- It's strange to see people bastardize the word "port" to mean "bad
- port". I can certainly see how it's come to happen, but it's a shame. Games
- with enough depth so that they're not interface-bound have enough core code
- that can transfer across platforms with little or no modification. Doing a
- nice job of recreating the interface in a platform-particular way is hard but
- not impossible. Anyone who succeeds shouldn't have to bear the curse of
- having performed some terrible sin. Can't we chastise those who fail without
- forever tainting the name of the process itself?
-
- Kenneth J. Hughes (kjh@cs.cmu.edu)
- Entelechy Corporation
- --
- Kenneth J. Hughes
- Entelechy Corporation
-