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- From: IYI4DTN@MVS.OAC.UCLA.EDU (Gann Matsuda)
- Newsgroups: comp.sys.mac.games
- Subject: Re: ARASHI 1.0a on sumex-aim
- Message-ID: <19921223135201IYI4DTN@MVS.OAC.UCLA.EDU>
- Date: 23 Dec 92 21:52:19 GMT
- References: <00WQ03VRc6TW00@amdahl.uts.amdahl.com>
- Sender: MVS NNTP News Reader <NNMVS@MVS.OAC.UCLA.EDU>
- Lines: 87
- Nntp-Posting-Host: mvs.oac.ucla.edu
-
- In article <00WQ03VRc6TW00@amdahl.uts.amdahl.com>, on 23 Dec 92 18:57:20 GMT,
- jsp@uts.amdahl.com (James Preston) writes:
-
- >
- >
- >First, let me say that I really love Arashi. If those who've worked on
- >it are worried that some netters might get on their case for reasons
- >similar to the current Maelstrom flap, I can say that I think the two
- >cases are totally different. The whole purpose of Arashi is to duplicate
- >the arcade game, so the more copying it does the better as far as I'm
- >concerned.
- >
- >So please, guys, keep up the good work.
- >
- >klui@corp.hp.com (Kenneth K.F. Lui) writes:
- >
- >}In article <1992Dec22.182109.18982@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
- >}>I kind of like the way fuseballs work now.
- >}[...]
- >}> Arashi is probably a bit more
- >}>difficult in this respect.
- >}>
- >}Yes, it's a _lot_ more difficult than the arcade version. I'm
- >}having a difficult time getting past the yellow Star.
- >
- >I would really like to see this brought more in line with the arcade
- >game. I often find myself with two fuseballs approaching me from
- >opposite sides. In that case, there is *nothing* that I can do except
- >die (assuming that I've used up my mega-blast, or whatever the spacebar
- >command is called). This seems rather unfair.
- >
- >Of course, if there's something that I've missed, and there is some way
- >to kill a fuseball when it's on the outer rim, please tell me now!
- >
- >}>I had a lot of trouble remembering how pulsars should work... I'm
- >}>still not sure hwo they work, because my memories are clouded from
- >}>the amount of testing that I did with Arashi/STORM.
- >}>
- >}It appears as though pulsars are always pulsing except for a
- >}fraction of the time when they are changing lanes in Arashi. In
- >}Tempest, the pulsars pulsate at a different rate than their rate
- >}in which they're changing lanes. i.e. There's a long-enough
- >}period of time when all pulsars aren't pulsing and are either
- >}changing lanes or moving up/down a tube. All pulsars pulse at
- >}the same time. The only "safe" method of killing pulsars is to
- >}constantly fire at an adjacent lane and wait for it to move into
- >}your lane in Arashi. 'Course, this method also works for Tempest.
- >
- >Here, too, I'd like to vote for the arcade way. Until I read this,
- >I thought that my memory of the arcade game was faulty; I hadn't
- >remembered pulsars being *that* much trouble. In Arashi, once the
- >pulsars appear, my whole style of play has to change drastically or
- >I just keep getting zapped by those things. They just take way too
- >much of my attention. And on the invisible levels, the Arashi pulsars
- >are almost impossible to deal with (at least for me), because without
- >the lane lines, it's just too difficult to get exactly one lane over
- >from them.
- >
- >}>I'm glad you like it. Mike was a bit worried that Arashi wouldn't be
- >}>well received after the way some of the recently released games have
- >}>been treated on comp.sys.mac.games.
- >
- >Again, I love it; you'll hear no complaints from me. And if you guys
- >want to start charging a shareware fee, my checkbook is ready.
- >
- >--James Preston
- >
- Yeah, I agree that the pulsars should be "changed" to behave like they
- do in Tempest. It's frustrating to play the game the way they behave
- now.
-
- BTW: It's only frustrating for _ME_ because I'm used to getting up to
- level 49 all the way from level 9....can't do that in Arashi, though.
- The pulsars are too tough.
-
- And...the fuseballs in Arashi add to that problem...again, they should
- not travel around the edge of the tube as they do. In Tempest, they
- never did that.
-
- I don't think Mike and Juri will be charging a shareware fee, however.
- If they do, I think Atari might have something to say about that... :-)
- They certainly deserve it though...I too love Arashi!
-
- Gann
-
- P.S. I've been in contact with Mike (rather extensively) about this
- stuff already... :-)
-