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- From: klui@corp.hp.com (Kenneth K.F. Lui)
- Newsgroups: comp.sys.mac.games
- Subject: Re: ARASHI 1.0a on sumex-aim
- Date: 23 Dec 1992 02:14:27 GMT
- Organization: Hewlett-Packard Company
- Lines: 53
- Message-ID: <1h8i23INNkct@hpscit.sc.hp.com>
- References: <1992Dec18.214115.20015@netcom.com> <1h3etdINN4g1@hpscit.sc.hp.com> <1992Dec22.182109.18982@nntp.hut.fi>
- NNTP-Posting-Host: klui.corp.hp.com
- Keywords: Arashi Storm Tempest
-
- In article <1992Dec22.182109.18982@nntp.hut.fi> jmunkki@vipunen.hut.fi (Juri Munkki) writes:
- >I kind of like the way fuseballs work now.
- [...]
- > Arashi is probably a bit more
- >difficult in this respect.
- >
- Yes, it's a _lot_ more difficult than the arcade version. I'm
- having a difficult time getting past the yellow Star.
-
- >I had a lot of trouble remembering how pulsars should work... I'm
- >still not sure hwo they work, because my memories are clouded from
- >the amount of testing that I did with Arashi/STORM.
- >
- It appears as though pulsars are always pulsing except for a
- fraction of the time when they are changing lanes in Arashi. In
- Tempest, the pulsars pulsate at a different rate than their rate
- in which they're changing lanes. i.e. There's a long-enough
- period of time when all pulsars aren't pulsing and are either
- changing lanes or moving up/down a tube. All pulsars pulse at
- the same time. The only "safe" method of killing pulsars is to
- constantly fire at an adjacent lane and wait for it to move into
- your lane in Arashi. 'Course, this method also works for Tempest.
-
- >In Arashi, spikers are the only ones that shoot back.
- [...]
- >I don't think it would have a big effect on the gameplay.
- >
- It'll be more challenging.
-
- >Minor cosmetic point. I also think that most of my explosions are
- >different from Tempest. I have no memory of what explosions look
- >like in Tempest.
- >
- Explosions look like a small flash-point in Tempest. An enemy
- disappears and is replaced by a "flash." The whole screen
- doesn't flash, of course. It's a localized phenomena. :-)
-
- >I'm glad you like it. Mike was a bit worried that Arashi wouldn't be
- >well received after the way some of the recently released games have
- >been treated on comp.sys.mac.games.
-
- I'm a die-hard Tempest fan so I can make this an exception.
-
- I'm exchanging email with Mike Z. and Chris Y. on these and other
- items. I just hope I'm not overloading them.
-
-
- Ken
- #include <disclaimers>
- --
- Kenneth K.F. Lui, klui@corp.hp.com 3000 Hanover Street MS20BJ
- Corporate Administrative Information Systems Palo Alto, CA 94304 USA
- Core Application Technologies 1(415)857-3230 Fax 1(415)852-8026
-