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- Path: sparky!uunet!think.com!sdd.hp.com!hpscit.sc.hp.com!klui
- From: klui@corp.hp.com (Kenneth K.F. Lui)
- Newsgroups: comp.sys.mac.games
- Subject: Re: ARASHI 1.0a on sumex-aim
- Date: 22 Dec 1992 02:53:31 GMT
- Organization: Hewlett-Packard Company
- Lines: 29
- Message-ID: <1h5vvbINNlh2@hpscit.sc.hp.com>
- References: <1992Dec18.214115.20015@netcom.com> <1h3etdINN4g1@hpscit.sc.hp.com> <8eHE03pwc5UM00@amdahl.uts.amdahl.com>
- NNTP-Posting-Host: klui.corp.hp.com
- Keywords: Arashi Storm Tempest
-
- In article <8eHE03pwc5UM00@amdahl.uts.amdahl.com> jsp@pls.amdahl.com writes:
- >If you have a minute or two, maybe you could also post some short
- >descriptions of the cast of characters for Tempest/Arashi. I'm not
- >sure which is a tanker, which is a pulsar, etc.
- >
- Tempest cast of characters (not including the grid):
-
- Tankers: Look like diamonds <>, carry either flippers,
- pulsars, or fuseballs or a combination
- Flippers: Look like Xes, >< and flip from one lane to the
- next when they reach the top of a tube
- Pulsars: Look like resistor symbols /\/\/, when one
- pulsates, destroys the crawler if the two are
- in the same lane
- Spikers: Look like a swirl symbol; as they traverse the
- length of a tube, leave a spike behind
- Spikes: Basically lines in the middle of a lane that
- kill the crawler on contact; the crawler may
- eliminate spikes by firing into them
- Fuseballs: Multi-colored "balls" made up of 5 or so jagged
- lines that kill the crawler upon contact
- Crawler: "You".
-
-
- Ken
- --
- Kenneth K.F. Lui, klui@corp.hp.com 3000 Hanover Street MS20BJ
- Corporate Administrative Information Systems Palo Alto, CA 94304 USA
- Core Application Technologies 1(415)857-3230 Fax 1(415)852-8026
-