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- From: klui@corp.hp.com (Kenneth K.F. Lui)
- Newsgroups: comp.sys.mac.games
- Subject: Re: Stellar 7 (was Re: Macintosh Games release listing
- Date: 22 Dec 1992 02:43:36 GMT
- Organization: Hewlett-Packard Company
- Lines: 27
- Message-ID: <1h5vcoINNl8p@hpscit.sc.hp.com>
- References: <1992Dec18.155336.14146@ee.eng.ohio-state.edu> <1gtb0uINNda3@hpscit.sc.hp.com> <1h5s34INN17q@iskut.ucs.ubc.ca>
- NNTP-Posting-Host: klui.corp.hp.com
-
- In article <1h5s34INN17q@iskut.ucs.ubc.ca> arnett@unixg.ubc.ca (Bill Arnett) writes:
- >*WHY* should it be any different?? Isn't it normal to keep game
- >play as close as possible on different platforms?
-
- Then by using this logic, the IBM's and Macintosh's port of
- Stellar 7 should be 16-color, on an 280x192 graphics display.
- Because there are new enemies and you're better equipped, the
- strategy should be modified accordingly. Why should a particular
- platform's product not use the resources at hand?
-
- >I'm glad to hear that they changed as little as possible. Hopefully
- >the same tactics will produce the same results as in the previous
- >versions, too.
- >
- Stellar 7 is an old game. If it doesn't evolve, nobody will buy
- the port. Why is everyone bitching about bad ports? Maybe it's
- because the porters didn't do their homework and just want to
- make a quick buck instead of investing their time to create a
- great product.
-
-
- Ken
- #include <disclaimers> My opinion does not reflect those of my employer
- --
- Kenneth K.F. Lui, klui@corp.hp.com 3000 Hanover Street MS20BJ
- Corporate Administrative Information Systems Palo Alto, CA 94304 USA
- Core Application Technologies 1(415)857-3230 Fax 1(415)852-8026
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