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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!spool.mu.edu!umn.edu!csus.edu!netcom.com!derelict
- From: derelict@netcom.com (Daniel D. Miller)
- Subject: Re: Legends of Valour: UnderWorld clone
- Message-ID: <1993Jan4.042656.703@netcom.com>
- Organization: Netcom - Online Communication Services (408 241-9760 guest)
- References: <1992Dec31.175934.10645@netcom.com> <KS108.92Dec31190810@bootes.cus.cam.ac.uk>
- Date: Mon, 4 Jan 1993 04:26:56 GMT
- Lines: 41
-
- ks108@cus.cam.ac.uk (K. Shen) writes:
- >1) It seems most things are more or less laid out in a grid, with 90 degree
- >grid. Are there corridors which ran at other angles?
-
- No, everything runs at 90degree angles... however, in town you can go
- any direction you want...
-
- One thing I'm REALLY annoyed about is that they didn't bother to implement
- real mapping, so once you leave a dungeon they just throw out the
- entire map - requiring you to hand-draw the HUGE underground dungeon,
- I consider that both lazy and stupid on their part; I have NO desire
- to draw that whole damned thing...
-
- >2) How about slopes? It seems to be more or less flat in one level.
- that's true...
-
- >3) Doors are not implemented like UW, i.e. you don't really
- >see them opening, etc.
-
- a number of things seem to be crudely implemented in the game...
- talking to people seems to be essentially useless there is somethinig
- specific that they were designed to tell/give you. Also, i think that
- the limit of carrying only seven objects of any type is really
- senseless - It probably represents limitations on the abilities of the
- programmers, rather than any desire for game balance... it makes many
- trivial things difficult.
-
- >4) The '3D' seems to feel less real to me than UW. There seems to be
- >no parallax, so the town basically looked like a painted backdrop. I
- >don't know how UW's 3D is implemented, but somehow it seemed more `real'.
- >This might be subjective, of course.
-
- I'm mostly satisfied with the 3D views, though interactions with the
- people is mostly wooden and useless, as mentioned before...
-
- In general, I think this game shows alot of potential, if viewed as an
- incomplete template which some more experienced programmers and designers
- could start with and design a real game... I hope somebody does...
-
- the derelict
-
-