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- Path: sparky!uunet!cs.utexas.edu!wupost!micro-heart-of-gold.mit.edu!uw-beaver!uw-coco!quick!ole!rwing!eskimo!fjd
- From: fjd@eskimo.com (Frederick Dickey)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: Quest for Glory I - help!
- Message-ID: <1992Dec28.225321.23320@eskimo.com>
- Date: 28 Dec 92 22:53:21 GMT
- References: <BzyDAt.Hst@world.std.com>
- Organization: -> ESKIMO NORTH (206) For-Ever <-
- Lines: 41
-
- mulvey@world.std.com (Richard K Mulvey) writes:
-
-
- >I need some help with QfG1 -- I'm in the brigand's fortress, and I've
- >gotten to the mess hall, but I can't figure out how to get past the
- >stooges.
-
- >I think I need to do something with the chandelier, or escape across
- >the top of the head table, but I can't figure out HOW. I try to 'pull
- >rope' and it either says it doesn't understand or it's too late, and
- >there seems to be no good place to climb onto the table. (My climb
- >skill is about 85 -- should I restore my game to an eralier point and
- >practice that some more before attempting the fortress?)
-
- SPOILER alert
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- This is straight from the hint book:
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- "shut the door, move the chair, push the candles, climb the table open
- the door. Now all you figure out is the timing."
-