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- Path: sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
- From: Bob_BobR_Retelle@cup.portal.com
- Newsgroups: comp.sys.atari.st
- Subject: *I* an NOT making THIS up either...
- Message-ID: <72481@cup.portal.com>
- Date: Sun, 27 Dec 92 16:33:10 PST
- Organization: The Portal System (TM)
- References: <1992Dec17.195300.4758@news2.cis.umn.edu>
- <1h00msINNaou@life.ai.mit.edu> <1992Dec21.194623.23026@news2.cis.umn.edu>
- <1h6aabINNo0a@life.ai.mit.edu> <27DEC92.05003748@meena.cc.uregina.ca>
- Lines: 81
-
- Brook (mackie@meena.cc.uregina.ca) asks:
-
- >Please, no flames. I just don't understand.
-
- >Why would Atari invite you to a meeting to show off something that they were
- >obviously interested in, only to treat you the way you've described?
-
- >Is it at all possible that you've misunderstood them?
-
- Well, I don't understand either.. but just to show that David Baggett
- is NOT an isolated case, here are two messages from prominent Atari
- developers which recently appeared in the Atari Productivity Forum
- on CompuServe. I'm assuming everyone here knows who GST Software and
- CodeHead Technologies are.
-
- And remember please.. *I* am not making this up..
-
- #: 78078 S17/Community Square
- 23-Dec-92 09:01:42
- Sb: #77942-#Falcon: Flies or Dies
- Fm: GST Software 71351,332
- To: CodeHead Software 76004,2232 (X)
-
- Yup - classic moments at a developers conference - Leonard and I had
- arrived at this thing never having met but already having managed to develop
- a deep dislike of each other via fax.
-
- Halfway through the meeting he moves onto the topic about which we had
- been faxing him and says
-
- "Unlike what some people here think, we are not idiots, I will say that
- again, we are not idiots".
-
- before I could respond another developer who had *no* idea about what was
- going on behind the scenes of all this happily chips in with "But you've got
- to admit you've done some bloody silly things in your time."
-
- Cue Leonard going nuclear.
-
- I always handle such meetings now by reminding myself that a reject dwarf
- from Tolkiens Lord of the Rings isn't worth getting that hung up about.
-
- Whereas we have nothing really but praise for Bill Rehbock.
-
- Tony
-
- *** There is a reply: 78108
-
-
- #: 78108 S17/Community Square
- 23-Dec-92 13:38:53
- Sb: #78078-Falcon: Flies or Dies
- Fm: CodeHead Software 76004,2232
- To: GST Software 71351,332 (X)
-
- Tony,
-
- >> a reject dwarf from Tolkiens Lord of the Rings...
-
- Thanks for the first good laugh of the day! :)
-
- Since we're trading stories, here's a good one. One day, we got a call
- from L______, who promptly started belittling us (in an extremely
- condescending and obnoxious manner) for "not following the rules" in
- MultiDesk. The actual issue in question was rather technical, hinging on
- whether or not it was permissible to rely on register D1 to retain its value
- through a Trap #2 call. When we pointed out that Atari's own documentation
- does _not_ state that D1 is unsafe to rely upon, we got an immediate
- blustery "Yes it does!" response. (It doesn't.) When we pointed out that
- TOS itself saves and restores _all_ registers during Trap #2 calls, we got a
- short silence, and then a hang-up.
-
- About an hour later, we got a call from someone else (not L______, he'd
- never admit to a mistake), acknowledging that we were correct. And yet, to
- this day, FSMGDOS (and probably SpeedoGDOS too) trashes register D1 during
- its Trap #2 processing.
-
- Unfortunately, this sort of thing isn't unusual at all; it's very
- routine treatment for Atari developers.
-
- - Charles
-