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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!mcsun!julienas!corton!geocub!diogene!lunardel
- From: lunardel@platon.emi.greco-prog.fr (Julien LUNARDELLI)
- Newsgroups: comp.sys.atari.st
- Subject: Re: Apology: True Colour *IS* great for games.
- Message-ID: <1992Dec26.094705.20677@greco-prog.fr>
- Date: 26 Dec 92 09:47:05 GMT
- References: <mikael.2wot@terapin.com>
- Sender: usenet@greco-prog.fr (le facteur fnet)
- Organization: Maitrise Informatique Universite BORDEAUX I
- Lines: 28
- X-Newsreader: TIN [version 1.1 PL8]
-
- Mikael Andersson (mikael@terapin.com) wrote:
- > About the Falcon truecolor mode, don't forget that the trucolor mode
- > reduces bus-performace compared to normal ST-resolution. The DMA has
- > to move more data every fram to get the job done.
-
-
- That's right. I saw the desktop in true color mode, and the drawing of windows
- and menu is as slow as on a basic STf 8Mhz (I mean without any graphic booster,
- software or hardware).
-
- In true color mode, you can't do rasters nor dual playfield. (Of course you can,
- but it would take lots of time, good bye 1vbl games...)
- That's why I don't think that the best shoot'em up on the Falcon will be in
- true color mode : they will be in 256 colors mode.
-
- For other kind of games, I don't know what will be the best modes, but the game
- developers who have some Falcons at this time will tell us what they do think
- about it after having tested it.
-
- But for most of games, it will be easy and cheap to port graphics from PC to
- Falcon and A1200, thanks to 256 colors mode, that's why the companies which will
- make games will do that, as they did with PC, ST, A500 for 320x200x16 games.
- There will be of course some specific games, but just wait and see...
-
-
- Julien LUNARDELLI
- lunardel@platon.greco-prog.fr
- lunardel@platon.emi.u-bordeaux.fr
-