home *** CD-ROM | disk | FTP | other *** search
- Newsgroups: comp.sys.atari.st
- Path: sparky!uunet!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!hanauma.jpl.nasa.gov!hyc
- From: hyc@hanauma.jpl.nasa.gov (Howard Chu)
- Subject: Re: Blitter - what does it do besides bitcopy?
- Message-ID: <1992Dec24.010027.14742@elroy.jpl.nasa.gov>
- Sender: news@elroy.jpl.nasa.gov (Usenet)
- Nntp-Posting-Host: hanauma.jpl.nasa.gov
- Organization: SAR Systems Development & Processing, JPL
- References: <1gvg4tINNqmm@usenet.INS.CWRU.Edu>
- Date: Thu, 24 Dec 1992 01:00:27 GMT
- Lines: 72
-
- In article <1gvg4tINNqmm@usenet.INS.CWRU.Edu> aa399@cleveland.Freenet.Edu (Len Stys) writes:
- >Hi, all...
- >A Blitter is a bitmap copying and transformation chip?
- >
- >Is this all that it does?
-
- Pretty much. However, "bitmap" is somewhat over-specific. I believe the
- Falcon blitter is also used to perform block memory transfers to the
- IDE hard drive, just as an example.
- >
- >Which chip is responsible for the STe's hardware scrolling?
-
- The video shifter chip. All of the STe shifter's capabilities are also
- present in the Falcon's video chip.
- >
- >Most other game systems use a very fast graphics chip to take care of
- >the sprites, scaling, scrolling, etc.
-
- The blitter does fine for sprite manipulation. I think it also serves for
- scaling (but not certain there). Scrolling is already handled by the video
- chip.
- >
- >My question is: If ATARI is interested in making this system a competitor
- >in the computer entertainment market, why didn't Atari include one?
-
- The Falcon is a home computer that also can play games, not a game system
- that happens to contain a computer. Different emphasis, I'd say.
- >
- >The SNES has a CPU speed of 3.58 MHz! Everyone looked at this speed
- >and laughed, but the graphics chip showed that the speed of the processor
- >did not matter too much at all.
-
- Well, a 6502 (er, 65816) is a pretty efficient chip, as microprocessors go.
- Almost all its instructions execute in a single clock cycle. In contrast,
- the fastest 68000 instructions all take 4 clock cycles, and the average
- cycle time is out around 6 cycles. Given this disparity, it's plain to see
- that clock speed alone isn't enough to judge anything, and anyone who looks
- solely at speeds to judge systems is an outright fool.
-
- >The Sega Genesis is based on a 68000 CPU at the speed of 7.6 MHz.
- >This system pretty much relies on the programmer for rotation, etc.
- >BUT I'm pretty sure it still has a graphics chip. And I'm POSITIVE
- >that the Sega CD-ROM player has an especially designed graphics chip
- >for rotation.
- >
- >Recently, Nintendo announced to the world that it has developed a graphics
- >chip that will be powerful enough for 3-D imaging.
- >
- >If the Falcon030 does NOT have a graphics chip that is responsible for
- >these features, won't the video game systems pass this system by?
-
- Neither the PCs nor the Macs have any hardware-assisted graphics to speak of.
- I.e., no blitter, no sprite generator, no fine scrolling either vertically or
- horizontally, very limited video memory constraints. Games are written for
- these systems all the time. It seems to me that you're being a bit over
- concerned about one minor detail (especially when there are so many other
- major details to be concerned about, like, when will the Falcons actually
- be for sale in the US?)
-
- As a final note, there are already a huge number of arcade shoot-em-up
- games on the plain ol' ST, which doesn't even have a blitter. Most of them
- look pretty good. What's the problem?
- >
- >I doubt there is any way that a FUTURE 64-bit RISC graphics chip can be
- >added to the Falcon030 at another time...
-
- True enough. The Falcon's memory is only 32 bits wide, after all; what good
- would a 64 bit chip be inside there anyway?
- --
- -- Howard Chu @ Jet Propulsion Laboratory, Pasadena, CA
-
- There's a narrow border between genius and insanity, but I'm a dual citizen.
-