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- Path: sparky!uunet!pipex!bnr.co.uk!uknet!edcastle!hwcs!neil
- From: neil@cs.hw.ac.uk (Neil Forsyth)
- Newsgroups: comp.sys.atari.st
- Subject: Re: So what does this mean to us ?
- Message-ID: <1992Dec22.104925.23469@cs.hw.ac.uk>
- Date: 22 Dec 92 10:49:25 GMT
- References: <72071@cup.portal.com> <JZR5VB3w165w@comtch.spk.wa.us> <greg.724971572@duke>
- Sender: news@cs.hw.ac.uk (News Administrator)
- Organization: Dept of Computing & Electrical Engineering, Heriot-Watt University, Scotland
- Lines: 27
-
- In article <greg.724971572@duke> greg@Quotron.COM (Greg "Maddog" Knauss) writes:
- >... Better? I dunno. I've never seen anybody else's routines. But Dave
- >and Neil's stuff was (and, heck, I hope is) going to be publicly available.
- >The Bitmap Brothers, I would expect, have a great graphics engine, but it
- >doesn't do me a lick of good if they won't sell it to me. By using Game
- >Workbench, I got to do all the spiffy stuff the BB and Jeff Minter do, but
- >without the pain of writing my own library. If that's a way to be better,
- >then they're better.
- > (And as a side note, GW is an excellently designed system,
- >independant of how it runs [but, heh, that's excellent, too]. The calls
- >are well organized and logically laid out. Similar commands have
- >similar names and take similar paramaters, overcoming one of the biggest
- >pitfalls of C -- how to find something in the manual and figuring out
- >what it does.)
-
- <BLUSH> Aw gee thanks Greg. I hope many more people will be as impressed with
- and enjoy Game Workbench too when it comes out.
-
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- ! DISCLAIMER:Unless otherwise stated, the above comments are entirely my own !
- ! Neil Forsyth !
- ! Department of Computing and Electrical Engineering !
- ! Heriot-Watt University !
- ! Edinburgh, Scotland !
- ! United Kingdom Email: neil@uk.ac.hw.cs, ..!ukc!cs.hw.ac.uk!neil !
- ! "'Have you got any?' he asked, expecting the answer no" - Monty Python !
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