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- Newsgroups: comp.sys.amiga.programmer
- Path: sparky!uunet!portal!danb
- From: danb@shell.portal.com (Dan E Babcock)
- Subject: Re: Chunky Pixels vs. Bitplanes (was: Chunky Chip Set...)
- Message-ID: <C05EDw.M9I@unix.portal.com>
- Sender: news@unix.portal.com
- Nntp-Posting-Host: jobe
- Organization: Portal Communications Company -- 408/973-9111 (voice) 408/973-8091 (data)
- References: <1992Dec31.011428.2926@mpifr-bonn.mpg.de> <C03uC5.15o@unix.portal.com> <1992Dec31.174137.10865@mpifr-bonn.mpg.de>
- Date: Thu, 31 Dec 1992 23:53:55 GMT
- Lines: 26
-
- In article <1992Dec31.174137.10865@mpifr-bonn.mpg.de> mlelstv@speckled.mpifr-bonn.mpg.de (Michael van Elst) writes:
- >In <C03uC5.15o@unix.portal.com> danb@shell.portal.com (Dan E Babcock) writes:
- >>In article <1992Dec31.011428.2926@mpifr-bonn.mpg.de> mlelstv@specklec.mpifr-bonn.mpg.de (Michael van Elst) writes:
- >
- >I am talking about a single blitter architecture. The simple point that
- >you need less memory for less bitplanes makes an operation faster.
- >
- >>No, the VRAMs contain a color register. The "1" expands to whatever color was
- >>previously loaded. Again, this allows text writing and polygon filling to be
- >>done 4 times faster than usual.
- >
- >So you write a bitplane to VRAMs and get the whole pixel depth ? Would
- >be identical to write to several bitplanes at the same time. I can't seen
- >anything chunky or bitplane specific here. Just a method to increase
- >bus bandwidth.
-
- No, it is specific to chunky. There's -no way- to write several bitplanes at
- the same time except by using seperate memory banks for each bitplane.
- With chunky all the information is local, which enables you to take advantage
- of the structure of DRAMs/VRAMs. Notice the problems with AGA: screen shifted
- to the right, limited overscan. This is a result of the amount of fetching
- and buffering that has to go on before the first pixel can be sent.
-
- Dan
-
-
-