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- Path: sparky!uunet!usc!rpi!batcomputer!cornell!uw-beaver!cs.ubc.ca!news.UVic.CA!amusers.UUCP!Steven_Hurdle
- From: Steven_Hurdle@amusers.UUCP (Steven Hurdle)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: Wing Commander Amiga
- Distribution: world
- Message-ID: <Steven_Hurdle.00ud@amusers.UUCP>
- Date: 1 Jan 93 16:17:42 PST
- Organization: AmUsers - The Amiga Users Group of Victoria BC
- Lines: 96
-
- In a message dated Sun 27 Dec 92 2:48, Oahvenla@snakemail.hut.fi (osma Ahv
- wrote:
-
- OA> Very simple. Compared to 320x200x4 (bitplanes), 640x400x4 is four
- OA> times as
- OA> much data. Also, since you have to transfer 320 bytes instead of 160
- OA> in the
- OA> 64 msec (A3000 w/ de-interlacer) or 32 msec (A4000 with 31kHz modes)
- OA> it takes
- OA> to draw one line to the screen, hires modes eat a lot of chipmem
- OA> bandwidth.
- OA> In fact, on A3000 it would take all the chipmem bus (leaving
- OA> processor access
- OA> only between lines and frames). So, using hires would mean that the
- OA> program
- OA> would have much less time to transfer a lot more data, so the frame
- OA> rate would
- OA> drop. Simple as that.
- OA> I'd take high frame rate over high resolution in animation any time.
- OA> Of course,
- OA> if you could get both, it would be great, but...
-
- You're kidding? I wouldn't sacrifice much detail for the sake of speed.
- I've always been annoyed by how euro-mags (and euro-gamers by extension?)
- rate flight/driving simulators mostly by speed. They don't really rate the
- speed compared to the detail it must deal with. They call some games
- "slow" which is a ridiculous contention in most cases. Some games
- genuinely are slow because they were poorly coded, but in many cases it's
- just because it's a more ambitious project with more realism and detail. I
- know many simulator fanatics over here (in Canada) and we're usually so
- disappointed with these driving games where they emphasize speed and give
- only a small nod towards realism. If your games seem slow, it's probably
- not because the game has a problem but just because you haven't accelerated
- your machine yet. The Blizzard Board is good if you want a quality thing
- with the option of FastRAM, but if you can get an AdSpeed cheap then great.
- In truth, you want an '030 or better of course but if you're
- budget-conscious then a 14mhz 68000 may be the way to go. You can't expect
- stock A500s and A2000s to be competitive any longer. The A1200 will go a
- long way to correcting this.
-
- My other point is that I'll take detail over speed any day because
- eventually most we'll all get our next (and faster) Amigas someday (I don't
- think any of us expect to use A500s or even A3000s forever). When and if
- you do get a faster machine, you'll be glad you had the emphasis on detail
- so you can then get the speed as well. Look at Cinemaware's Wings, though.
- That's the perfect balance IMO. Of course if the game was crap and not
- coded properly to work with the system and then won't run on future
- machines, why did you buy it anyway? I've never bought games that wouldn't
- run under 2.0 or better, wouldn't run under accelerators, required you to
- disable hardware like external drives/printers, etc. If people want to
- write crap games like that I won't be encouraging them. Now that I'm going
- to get an A1200 soon, I'll get the benefit of that as I'm sure basically my
- entire software collection will run with few problems.
-
- BTW, another thing I won't buy is any game that requires a joystick in
- port 1 but leaves port 2 empty! Grrr... that's bloody frustrating and
- awefully stupid.
-
- And while I'm on the warpath, I might as well gripe about stubborn
- low-end peoples. Personally, living in N.A. I have NEVER IN MY ENTIRE LIFE
- MET AN AMIGA USER WHO HAD LESS THAN 1 MEG! I'll have to take people's word
- that apparently some euro-gamers really only own 512k, but I find it
- impossible to believe. A501 cards are cheap, and ditto for second floppy
- drives (the only peoople you're likely to meet here with 1 floppy drive are
- those with large HDs for who it isn't necessary). I'm all for supporting
- the lowest-common-denominator, but you have to be realistic about it! It
- irks me to no end that games are often scaled-down just to accomodate 512k
- users, or at least that this was true until recently. Since almost
- everyone has two floppy drives, and many have three, the fears of "horrible
- disk swapping" had never made much sense to me either until I discovered
- they were referring mostly to single-drive euro-gamers. I would have never
- guessed that this was the case as these are inexpensive add-ons.... but I
- guess I should have seen it coming since they stuck with the C64
- tape-drives for so long when EVERYONE in N.A. had at least one 1541 floppy,
- and most had two (I only had one though for the first few years and that
- was tough because there was some disk-swapping there, but I literally never
- even considered using a tape-drive!). I just don't understand. Why get a
- pathetically-underpowered 16-bit machine (single-drive/512k A500 great
- example) when you could have some fun with a FULLY decked-out classic 8-bit
- machine for less? :)
-
- I only have two floppies, but since everything's moving to HD-installable
- this doesn't matter anymore.
-
- OA> Osma Ahvenlampi - oahvenla@snakemail.hut.fi * Workstation power
- OA> for micro-
- OA> All my opinions are not necessarily really mine * computer price:
- OA> Amiga := FUN
-
- -- Via DLG Pro v0.995
-
- Steven Hurdle <==> The Swindler [public replies only please]
- Writer of "Virtual Rumours", a rumour/news column in some club newsletters.
- Coming to you from Victoria B.C., the Bahamas of Canada: via SupraFAX!!!!!
-
- "Give me AGA, or give me DEATH!!!"
-