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- Newsgroups: comp.sys.amiga.games
- Path: sparky!uunet!cis.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!agate!rsoft!mindlink!a4482
- From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski)
- Subject: Re: Wing Commander Amiga
- Organization: MIND LINK! - British Columbia, Canada
- Date: Fri, 1 Jan 1993 23:39:35 GMT
- Message-ID: <19112@mindlink.bc.ca>
- Sender: news@deep.rsoft.bc.ca (Usenet)
- Lines: 7
-
- I would think it would be pretty simple for the computer to seperate the
- various types of objects in a space battle. Anything that has a radar lock on
- you and is chasing you is probably bad. ;^) Anything without a friendly
- transponder is the enemy. Any enemy too small for a human is probably junk.
- The computer screens out these and the pilot looks at what's left.
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