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- Path: sparky!uunet!spool.mu.edu!olivea!charnel!rat!ucselx!crash!struad.cts.com!mike
- From: mike@struad.cts.com (Michael Cianflone)
- Newsgroups: comp.sys.amiga.advocacy
- Subject: Re: Don't let the Amiga Die (Part II)!!!
- Message-ID: <mike.041c@struad.cts.com>
- Date: 1 Jan 93 01:32:14 GMT
- References: <1992Dec22.070341.10310@utstat.toronto.edu> <1992Dec22.155058.20344@sol.ctr.columbia.edu> <monster.05uh@mbear.apana.org.au> <1992Dec25.215547.26283@usl.edu>
- Organization: Structured Applications & Designs, Inc. R&D Institute.
- Lines: 19
-
- In article <1992Dec25.215547.26283@usl.edu> das9674@usl.edu (Stephenson Daniel A) writes:
- >In article <monster.05uh@mbear.apana.org.au> monster@mbear.apana.org.au (Martin Ozolins) writes:
- >>In article <1992Dec22.155058.20344@sol.ctr.columbia.edu> jerry@msi.com (Jerry Shekhel) writes:
- >>>
- >>> You're pretty much correct about that, but things are changing. For example,
- >>> many DOS games now require 386SX and up (they use 32-bit code), and the
- >>
- >>I thought it was due to poor programming which needed a faster CPU to cover it up
- >
- >You guys are hopeless.
- >
- >>Martin Ozolins :Internet monster@mbear.apana.org.au
- >--
- >Dan Stephenson das9674@usl.edu
-
- It's because on the PC the processor has to do *everything* whereas on the
- Amiga the custom chips take a lot of the load. For the PC to have reasonable
- speed on good games it needs to use a very fast processor, but on the Amiga
- it can be done on a 68000.
-