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- From: boylan@pi.eai.iastate.edu (Terran Boylan)
- Subject: Esoteric Texture Question(s)
- Message-ID: <BzHIAv.I5q@news.iastate.edu>
- Sender: news@news.iastate.edu (USENET News System)
- Organization: Engineering Animation, Inc.
- Date: Sat, 19 Dec 1992 02:16:07 GMT
- Lines: 44
-
- The following are a couple of irritatingly specific GL questions,
- primarily directed towards the GL development engineers at SGI:
-
- FIRST QUESTION:
-
- I'm guessing it's not possible right now, but it seems to me that it would
- be really nice to somehow automatically generate high-frequency noise.
-
- This would allow you to get close to textures (even low-resolution ones)
- without getting the annoying "out-of-focus" viewer phenomenon.
-
- Someone said that there are plans for allowing for combinations of two
- textures at the same time. Is this true? This would be a nice general
- solution for the high-freq noise problem and would also work well for
- times when you want to have (for example) a shiny reflection-mapped wooden
- sphere.
-
- SECOND QUESTION:
-
- Is there anyway to do TX_POINT texture interpolation on the alpha channel
- (I want 0's and 255's, but nothing in-between) and TX_BILINEAR interpolation
- for RGB components of a texture map? I'm generating a field of trees using
- tree textures mapped onto polygons. I'm using afunction() to disable the
- drawing of pixels with alpha of zero. (Please don't tell me to sort the
- forest in back-to-front-order -- that's cheating!)
-
- It would be nice if you could do a afunction(255,AF_EQUAL) or
- afunction(0,AF_GREATER), but you can't. The only real options
- are afunction(0,AF_NOTEQUAL) (don't draw 0-alpha pixels) and
- afunction(0,ALWAYS) (the default).
-
-
- Thanks a million-lighted-z-buffered-textured-polygons-per-second,
-
- Narret J. Nalyob
-
-
- P.S. Still waiting for the hardware support for FFD's (Or was it
- FFT's?), jpeg_lrectwrite(), and Phong-shaded bump-maps. ;^)
-
- --
- Terran J. Boylan, Sr. Artist/Programmer | "It's better to have loved
- Engineering Animation, Inc., Ames, IA | and lost than just to have
- (515) 296-9908 / (515) 296-7934 (> 5PM) | lost." -- Dorky Dog
-