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- Path: sparky!uunet!olivea!sgigate!sgi!twilight!zola!tweezers!portuesi
- From: portuesi@tweezers.esd.sgi.com (Michael Portuesi)
- Newsgroups: comp.sys.sgi
- Subject: Re: Indigo Graphics and Z-Buffering
- Message-ID: <tnie1d0@zola.esd.sgi.com>
- Date: 17 Dec 92 18:54:58 GMT
- References: <92350.143855SML108@psuvm.psu.edu> <1glhm0INNlu@fido.asd.sgi.com> <3201@contex.contex.com>
- Sender: news@zola.esd.sgi.com (Net News)
- Followup-To: comp.sys.sgi
- Organization: Silicon Graphics, Inc. Mountain View, CA
- Lines: 52
-
-
- In article <3201@contex.contex.com>, frank@marvin.contex.com writes:
- > In article <1glhm0INNlu@fido.asd.sgi.com> kipp@warp.asd.sgi.com (Kipp Hickman) writes:
- > >
- > >The OpenGL doesn't have this problem. Depthbuffering must be provided
- > >on all OpenGL implementations, even if it has to be emulated in
- > >software. This will apply to the XS version of OpenGL too.
- > >
- > > kipp
- >
- > Regarding zbuffering, I have wondered about this also, and
- > suspected something like this was coming. I think G.T. did
- > the zbuffer stuff in the Entry graphics. He must laugh and
- > feel vindicated when people note that the Crimson entry
- > graphics can draw P zbuffered polygons per second, but when
- > you install the XS&Z "upgrade", zbuffered polygon
- > performance drops to something like P/3! I suspect that
- > for tuned code on the R4000A, this is like P/10.....good
- > thing this is going away some time soon.
-
- I'm not a graphics system designer, hardware or software,
- but nevertheless I must point out some possible fallacies
- in your statement.
-
- It is true that a primarily software-driven graphics
- architecture, such as the Entry graphics, increases as the
- speed of the system driving it as increased.
-
- However, I suspect that tuned code on the R4000A will
- probably not produce the P/10 figure you envision. There
- are other bottlenecks in the graphics system that will be
- encountered first, such as the limit at which the REX chip
- in the Entry graphics system can render polygons into the
- framebuffer. Also, it must be noted that time spent by
- the CPU performing graphics computations is time that could
- be spent on the main portion of yours, or another
- concurrent application. In engineering, nothing comes for
- free.
-
- Finally, both the XS and the XS/24 were not strictly
- designed for 3D-intensive applications. They are scaled
- down versions of the Elan architecture, and are targeted at
- applications such as paint systems and electronic
- publishing which require large screens, 24-bit color,
- and less demanding 3D performance. The Elan graphics still
- provides superior Z-buffered performance, with fewer
- demands on the main CPU, than the Entry graphics offers.
-
- m.
-
- --
- Michael Portuesi Silicon Graphics, Inc. portuesi@sgi.com
-