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- Newsgroups: comp.sys.next.programmer
- Path: sparky!uunet!enterpoop.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!shanega
- From: shanega@athena.mit.edu (Shane G. Artis)
- Subject: RenderMan shadow maps (was Re: Arrgh - Renderman is crashing - HELP)
- Message-ID: <1992Dec13.063538.9696@athena.mit.edu>
- Keywords: 3d,molecule,renderman,help
- Sender: news@athena.mit.edu (News system)
- Nntp-Posting-Host: e40-008-7.mit.edu
- Organization: Massachusetts Institute of Technology
- References: <Bz5rC9.1A9@rice.edu> <1gdq0cINN31c@loon.graphics.cornell.edu>
- Date: Sun, 13 Dec 1992 06:35:38 GMT
- Lines: 17
-
- While there's a little attention focused on prman and qrman I'll insert
- my favorite question into the discussion:
-
- How on earth do you create shadows with prman??? The basic idea is
- simple, create a Z-buffer image, use RiMakeShadow() to convert it to a
- shadow map, and use the shadow map in a light source shader with a
- shadow input (shadowspot, etc...). Everything breaks down at the
- first step though, since it looks like NeXT left out the ability to
- write Z-buffer images! Thus - no shadows, no photorealism, no
- nothing. I'm very frustrated about this...
-
- So has anybody worked out the technique? I'm completely stumped after
- wasting hours and days trying to get it going. NeXT's
- vapor-documentation doesn't help of course...
-
- Shane
-
-