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- From: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: F-15 Strike Eagle III
- Message-ID: <1992Dec19.180822.20012@news.columbia.edu>
- Date: 19 Dec 92 18:08:22 GMT
- References: <1992Dec19.063148.3514@news.columbia.edu> <1992Dec19.144949.28529@netcom.com>
- Sender: usenet@news.columbia.edu (The Network News)
- Reply-To: imj1@cunixa.cc.columbia.edu (Imad M Jureidini)
- Organization: Columbia University
- Lines: 75
- Nntp-Posting-Host: cunixa.cc.columbia.edu
-
- In article <1992Dec19.144949.28529@netcom.com> primus@netcom.com (Robert keng) writes:
- >imj1@cunixa.cc.columbia.edu (Imad M Jureidini) writes:
- >: I have only one thing to say:
- >:
- >: The game sucks.
- >:
- >: I just erased of my hard drive.
- >:
- >: The reason?
- >: The animation on my 486/50 16 megs was basically the same as in the demo, which means terrible.
- >
- > Huh? On my 486/33 it seemed ALOT faster than the demo, with
- >everything on high detail....
- >
- >: The detail is very bad too. This reminded me of Maximum Overkill, where the
- >: pixels are quite big. But for Comanche, we were rewarded with very fast
- >: animation. Not so here.
- >
- > No way. I hate to say this, but I don't agree with you on this.
- >I thought everything is very detailed in this game. The only drawback is the
- >framerate (that I can see), which I expect MPS would correct (don't ask me how)
- >with patches (just like everyone else :-) ).
- >
- >:
- >: I played for half an hour, so I didn't even bother to get into the missions. I
- >: only played one, and there was no background storyline that you followed, just:
- >: Go there. Shoot that. Then go there. Shoot that. Then come back. Land.
- >: Really exciting.
- >
- > That's all fighter pilots do in wartime, right? They don't give
- >a damn about no story: they would be too busy figuring out ingress/egress
- >routes, SAM/AAA threats, air threats, weather, visibility, accomplishing the
- >mission, killing/eliminating the target, staying alive, etc, etc....
- >
- >
- >:
- >: Anyway, no one should judge a game by hearing just one opinion, so I suggest
- >: that whoever is planning on getting the game waits a little to hear other
- >: reactions. Maybe I am expecting too much...
- >
- >
- > Don't take this as a flame Imad. It's not. Just sharing my
- >opinion on the subject, that's all.
- >
- >I expect patches after patches for this game :-)
- >
- [Stuff deleted]
- >
- >primus
- >primus@netcom.com
- >
- Ok. You're right. The game is not as bad as I depicted it. The animation was
- slowed down on my computer because of the Gravis Ultrasound TSR I used to get
- Adlib sound. I tried it on a friends 486/50 EISA with LAPC-1. It asbolutely
- refused to work under DOS. It would just hang when you where about to fly. We
- finally got it to run ... under OS/2! (A better DOS than DOS ;^)
- Anyway, the animation was much better, even though I was a little disappointed
- (it was a 486/50 after all...). Anyway, the game has an unfinished feeling
- about it. The README.TXT file, which is supposed to give you important last
- minute information, just says: blah blah blah. Seems like this got this game
- out in a rush.
- I also tried the game in the "authentic" flight model, and since never flied
- an F-15 either, I can't say how good the flight model was. But one thing is
- for sure: It does fly like a septic tank.
-
- So again, I would suggest anyone interested in this game to wait a little. It
- could probably become quite fun with a few patches and optimizations.
- Anyway, I hope this helps...
-
-
-
- *******************************************************************************
- * imj1@cunixa.cc.columbia.edu Imad "Hexabyte" Jureidini *
- * The Ultimate Knight, Grand Priest of the Secrets of the Undefined. *
- *******************************************************************************
-