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- Newsgroups: comp.sys.ibm.pc.games
- Path: sparky!uunet!cs.utexas.edu!csc.ti.com!tilde.csc.ti.com!m2.dseg.ti.com!ernest!egsner!adaptex!sdf!adunkin
- From: adunkin@sdf.lonestar.org (Alan Dunkin)
- Subject: Re: Front Page Sports: Football. AI bug.
- Message-ID: <ByyMn5.Hny@sdf.lonestar.org>
- Organization: Best lil' ol' Pubnix in Texas
- References: <1992Dec2.213335.29625@news2.cis.umn.edu> <1992Dec3.153008.19854@newshost.lanl.gov>
- Date: Tue, 8 Dec 1992 21:35:28 GMT
- Lines: 28
-
- >out what the game logic is. Somewhere in the manual it states that
- >different teams have different 'styles' or 'cultures.' Maybe one of these
- >styles is boneheaded-ness.
- >
- >Things that have happened to me:
- >
- >Early 3rd quarter, I'm ahead by >15 points. Computer kicks an on-side kick
- >(and gets the ball).
- >
- >Nearly every game: After the 2-minute warning, I'm ahead by groups, the
- >computer will take all three of its timeouts with no chance of winning.
-
- This is how coaches operate, sometimes ... I remember games where they do it
- for good practice.
- >
- >--- Gavin
- >Visualize Whirled Peas!
- >
- >P.S. Has anyone seen a play for having your QB knee and have the ball
- >downed (i.e., late in the game, no time outs, but you don't want your RB's
- >or HB's injured)?
-
-
- There is a play someplace that allows you to do that ... it is in the play-
- book someplace ... it's called Time-Killer or something like that.
-
- --- Alan Dunkin
-
-