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- Path: sparky!uunet!haven.umd.edu!darwin.sura.net!jvnc.net!yale.edu!not-for-mail
- From: randall-joshua@yale.edu (Joshua Randall)
- Newsgroups: comp.sys.ibm.pc.games
- Subject: Re: MISC: Subgroups
- Date: 11 Dec 1992 20:11:19 -0500
- Organization: Yale University Science & Engineering UNIX(tm), New Haven, CT 06520-2158
- Lines: 31
- Message-ID: <1gbe7nINNf25@MINERVA.CIS.YALE.EDU>
- References: <rdippold.724035949@cancun>
- NNTP-Posting-Host: minerva.cis.yale.edu
-
- In article <rdippold.724035949@cancun> rdippold@cancun.qualcomm.com (Ron Dippold) writes:
-
- I like all of the proposed charters except one.
-
- >.action
- >
- >These are usually characterized as "Nintendo games." If you could
- >find it in a local arcade, it's probably an .action game. Usually
- >these are of the Super Mario Bros. side-scroller type or Galaxian
- >shoot-em-up type. If arcade action is the primary concern, and
- >there's lots of shooting going on, chances are it's an .action game.
- >This group is intentionally not named .arcade in order to minimize any
- >confusion and accidental posting.
- >
- >Examples: Super Mario Brothers, Donkey Kong, Wing Commander, Speedball
-
- Bad charter and *very* bad examples. Here's my version:
-
- These are games which depend mostly on quick reflexes. They are
- often, buy not always, concerned with destroying the "enemy" by
- "shooting" him. There may be an involved plot line, but it is not
- actually important to the play of the game. This group will include
- ports of various arcade games, but it is intentionally not named
- .arcade in order to minimize any confusion and accidental posting.
-
- Examples: Gods, Wing Commander, Wolfenstein 3-D
-
- [Note that I copied the last line verbatim--I liked that part!]
-
- --
- Joshua E. Randall randall-joshua@yale.edu
-