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- Path: sparky!uunet!portal!cup.portal.com!Bob_BobR_Retelle
- From: Bob_BobR_Retelle@cup.portal.com
- Newsgroups: comp.sys.atari.st
- Subject: Re: Falcon030, resolutions, TRUE color, and DSP
- Message-ID: <72004@cup.portal.com>
- Date: Fri, 18 Dec 92 23:08:00 PST
- Organization: The Portal System (TM)
- References: <1992Dec18.074213.26617@elroy.jpl.nasa.gov>
- <1grcjlINNn2m@usenet.INS.CWRU.Edu> <1gsmv1INN688@usenet.INS.CWRU.Edu>
- <1gsthtINNk4c@sauna.cs.hut.fi>
- Lines: 17
-
- Hannu Mallat writes:
-
- >btw, updating 300k of graphics might take a while... In arcade games
- >the frame rate has to be pretty high, or the game is crap. I suppose
- >320*200 resolution is more realistic for shoot'em ups and such. But I
- >wouldn't mind seeing a decent strategy game on 640*480...
-
- That's very true... but a lot of games "cheat" on the resolution by
- filling a lot of the screen with non-moving "instruments" or "controls",
- and restricting the actual fast-action graphics to a "window", thus
- reducing the amount of memory actually needed to be updated at a high
- frame rate.. that way they can advertise a 640x480 game, but actually
- end up only animating a 320x200 window as you suggested..
-
- (I'd love to see Dungeon Master redone in full 640x480 too..!)
-
- BobR
-