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- Path: sparky!uunet!munnari.oz.au!metro!socs.uts.edu.au!kralizec.zeta.org.au!ixgate!michael.smith
- From: michael.smith@f842.n800.z3.fido.zeta.org.au (michael smith)
- Message-ID: <3_800_842_fidonet2b2c29e8@Kralizec.fido.zeta.org.au>
- Newsgroups: comp.sys.atari.st
- Subject: Re: Carrier Command and Gunship - Are they good?
- Organization: Fidonet. Gate admin is fido@socs.uts.edu.au
- Date: 14 Dec 92 07:25:16 GMT
- Lines: 40
-
- Original to: adrian@cs.hw.ac.uk
- In a message of <04 Dec 92 09:48:38>, adrian@cs.hw.ac.uk (3:713/602) writes:
-
- >> Since these games are quite old I guess you'll be able to buy them at a
- >> knock down price. Carrier Command has nice smooth and fast graphics but
- >> the gameplay is crap. The enemy carrier cheats, it's planes are
- >> indestructable it has no amphibious vehicles because it can go on land
- >> itself.
- a>
- a> The above is true; in addition, the enemy carrier is an expert coward.
- a> It won't come near an island if you're already there, and if you manage
- a> to ambush it, it may wait around to try to finish what it was doing
- there,
- a> and then will run away. When it runs, nothing can catch it, including
- its
- a> planes or your missiles. The other problems with the game are that it
- a> takes some time to get from one island to another, and that controlling
- a> the fighters is not exactly like an accurate flight simulator.
-
- (Actually I like the fighters coz you can concentate on what your are
- destroying 8)
-
- A friend and I spent many, many long hours laying the 'perfect trap' for the
- enemy carrier, and eventually, having shot down it's planes (which is not
- impossible, just hard) and damaged its engines to the point where it is
- travelling at a crawl, we followed it (one important requirement for this to
- be any fun is to lay the ambush on your stockpile island, otherwise when you
- leave to stock up, the enemy will repair & run away. As the enemy's speed
- increases, you give it a few gentle prods with the laser cannon, and it will
- slow down again...
-
- Of course you can just blast it to smithereens, although I have found that
- sometimes, once it has been destroyed, another one appears somewhere else 8(
-
- a> Adrian Hurt | JANET: adrian@uk.ac.hw.cee
-
- \`miff` /|\
-
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- * Origin: That Which Is Not, ST in SA. 61-8-232-5722 (3:800/842)
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