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- Path: sparky!uunet!munnari.oz.au!uniwa!uniwa!nfm
- From: gujn@uniwa.uwa.edu.au (Jeremy Nelson)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Hardware...
- Date: 20 Dec 1992 16:44:17 +0800
- Organization: The University of Western Australia
- Lines: 137
- Message-ID: <1h1bp1INNojf@uniwa.uwa.edu.au>
- References: <makiVB1w165w@lakes.trenton.sc.us>
- NNTP-Posting-Host: uniwa.uwa.edu.au
-
- >>>This 'using the system' talk is utter foolishness. If a company's
- >>>sales begin to fall, they should be able to determine for themselves
- >>>the cause, and not need holy C= looking over their shoulders.
- >>Well, C= is interested too in selling Amigas. And selling Amigas is
- >>done by selling software for it. This does also include game software.
- >Indeed it does include games. The point, however, that because some
- >games are incompatabale, or that many demos only work on 500's, will
- >actually cause any harm to the computer market is rediculous. It will
- >cause harm to people who sell shoddy programming, and help those who
- >don't. There is no evidence to show that it would decrease sales in
- >hardware as long as there are vendors who sell working software.
-
- That is not true... there is strong evidence that bad programming has
- hurt the Amiga market. Case in point: the existence of the Amiga 600.
- The A600 exists because Commodore can't afford to change the CPU speed
- because people have been 'optimising' their programs so much. :)
-
- _That_ hurts machines, because they can't just change the clock rate, make
- the Amiga a more competitve low end games machine to fight the console
- market and be happy.. because all the games- which is a BIG selling
- point (in that market, the games market) - will break.
-
- Furthermore, the fanatic game players can't go out and buy a DSP for
- their Amiga and expect it to do radical things, because none of their
- games will use it. Of course system programs will have all the changes
- seemlessly if they are programmed properly.
-
-
- >>>What possible difference could it make? If a company or individual
- >>>is concerned with compatability, he'd better use the OS.
- >>
- >>If C= is concerned with sellings Amigas and not being limited by the
- >>'hacks' the people invent to show off, then they have to make people
- >>use the OS. This also applies to game software.
-
- >Facts not in evidence. There is nothing to show that, because people
- >exploit machine specific hardware, future machines will suffer in
- >sales. On the other hand, there is plenty of evidence to show that
- >programs exploiting present technology catch people's eyes.
-
- Let's face it, if Commodore had been sufficently ruthless from the
- start, and had a bit of good luck, we'd see a very different machine as
- the prevelant Amiga. The dominant amiga would NOT be using a 7MHz clock
- speed.
-
- Of course, we might not have such an active Public Domain, and it might
- not be the machine we all know and love. But it would probably be more
- succesful whee it counts in business: it would have been more
- profitable, because the place you make money is in business, and no
- where else. All the hardware hacks, and even the game players, don't
- stack up against the business market.
-
-
- >>>If he is just messing around or working on something really whiz, he
- >>>needs to hit the hardware. Doubly so for games, and don't gimme this
- >>>'it can be done within the OS' line. (I know, _lots_ of people think
- >>>that it can. I don't mean to pick on just you. I'm just tired of
- >>>hearing this rediculous 'reason'.)
- >>
- >>It is the only reason that allows C= to refuse HW documentation.
- >And it's invalid.
-
- Personally, I dunno. But then I'm not a computer programmer. But the
- statement from one of the programmers at Commodore about programming
- games made a lot of sense to me... of course he was talking about
- actually making money from programming and being succesful, not hacking
- for the hell of it.
-
-
- >>>Hardware hackers don't hurt the AMiga one damned bit. At most, they
- >>>might hurt themselves by not observing proper conventions.
- >>
- >>No, they hurt those that need software which runs on their machines.
-
- >Where do you find any evidence of this? People buy what they want.
- >Software companies produce, by and large, what people will pay for,
- >you know. Since no one will pay for software that doesn't work,
- >software companies won't make it! If you write word processors, make
- >the OS compatable. If you write shoot 'em up games with whiz bang
- >graphics, why the hell _not_ dump the OS? Most of your market wants
- >it that way. (Okay, so there's _one_ guy out there with a 4000 who
- >lusts to play the hottest 3-d 8 bit plane parallax scrolling mega-game
- >while running a word processor, balancing his checkbook, and rendering
- >an object in 3-d. Fine. But most people can't do that.)
-
- Of course, on the Amiga it is simple... every game loads of the floppy disk,
- turfs the OS... no worries. Of course if your machine has a hard disk,
- or heaven forbid a non-standard device with it's own software driver,
- installing the software there is going to be a problem. But why worry?
- Almost EVERY amiga owner for the next 10 years is going to be running on a 7MHz
- machine which boots of an 840k floppy drive... aren't they?
-
-
- >You are denying the existance of a very real market, one interested in
- >performance on a cheap system rather than compatability with the Amiga
- >1,000,000. I can't aford a new machine, and I would prefer that any
- >software I buy take _full_ advantage of my limited hardware resources.
- >If you have enough money to buy a mondo system, I'm happy for you, but
- >most of us scrape by with what we can get. It's remarkably crass of
- >you to suggest that we be denied what _we_ want simply because of some
- >baseless marketing theory.
-
- Don't be silly.
-
- I have an A500. I take great joy in downloading, unpacking, formatting,
- reading, running software, playing music... simultaneously. My
- favourite game is WellTrix... because it multitasks.
-
- Of course, if your game can download, unpack, format let me read
- text, run other software, play new music modules, as well as let me play
- the game then I'm interested. But only if it follows the style guide
- :), because I like being able to hit TAB in string boxes, use keyboard
- shortcuts, use shift-delete in string boxes, move the mouse from the
- keyboard, and have access to the inumerable keyboard shortcuts that the
- 12 or so commodities I run, provide me with.
-
- >>Currently you have to buy an A500/1Meg/chip-ram-only with a second
- >>disk drive to be compatible to all games. And sometimes you have to
- >>remove the second drive or disable the memory expansion. Of course
- >>this is 70-80% of the market, so the game programmers didn't care.
-
- >Don't buy games from companies that do this. It's a much better
- >solution than denying hardware information to _everyone_ on the basis
- >that _you_ can't run Ultimate Lame Game III on your 3000.
-
- That isn't what happens though... the hardware market gets throttled
- because no one conformed to the software guidelines. I refer you to the
- problems Atari has had.
-
-
- Common guys, what sells computers is software which you plug in and
- it works. Simple as that. If you want a great machine you need to have
- a big installeed base, which needs great software. If software isn't
- going to work on the new wonder machines, then people won't buy the
- wonder machines, and the hardware ages...
- --
- Jem. Jeremy Nelson. gujn@uniwa.uwa.edu.au :\ => :)
-