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- Xref: sparky comp.sys.amiga.programmer:17480 comp.sys.amiga.hardware:21712
- Path: sparky!uunet!gatech!nscf!lakes!rock
- From: rock@lakes.trenton.sc.us (Rockerboy)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <0P5VVB4w165w@lakes.trenton.sc.us>
- Date: Wed, 16 Dec 92 14:45:20 EST
- References: <71678@cup.portal.com>
- Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
- Organization: Lakes Public Access
- Lines: 16
-
- TomK@cup.portal.com (Tom R Krotchko) writes:
-
- > >> Yet, Legends of Valour, a fast scrolling game does work. And doesn't
- > >> blow away the OS.
- > >
- > > You miss a serious point here : most of the games break on the 4000
- > > because of the instruction/data cache. Turn it off, and 80-90% or
- > > your games will work again.
- >
- > No, in fact the cache only helped one game, and that game was SimCity.
- > The copy protection used self-modifying code, and the caches seemed to
- > put a kink in that scheme.
-
- C= very specifically says not to do this. Kind of interesting that Sim
- City, which some people have claimed as a well behaved OS game, violates
- such a simple thing as the rule against self modifying code...;)
-