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- Xref: sparky comp.sys.amiga.programmer:17479 comp.sys.amiga.hardware:21711
- Path: sparky!uunet!gatech!nscf!lakes!rock
- From: rock@lakes.trenton.sc.us (Rockerboy)
- Newsgroups: comp.sys.amiga.programmer,comp.sys.amiga.hardware
- Subject: Re: Attn Commodore: You are making a Big Mistake (Hardware
- Message-ID: <Fk5VVB3w165w@lakes.trenton.sc.us>
- Date: Wed, 16 Dec 92 14:41:50 EST
- References: <Bz9qq6.5L6@dcs.ed.ac.uk>
- Reply-To: rock@lakes.trenton.sc.us (Rockerboy)
- Organization: Lakes Public Access
- Lines: 29
-
- jxp@dcs.ed.ac.uk (Joe Potter) writes:
-
- > Remember, I can't use OS compliant software in the base machine case -
- > it would be too slow, because I can't guarantee the presence of WB2.1 or bett
- > I'd have to have *very* intricate code that figured out what calls were
- > floating around that I could still use, all-or-nothing library coding seems t
- > still be quite popular. I suspect the answer to my quandary is the second
- > option above, but this does lengthen development time and cost, and can raise
- > production cost, especially in the manual ("If you're the proud owner of a
- > machine with the AGA graphics hardware, you can select >KAPOW< from the title
- > screen and run OS compliant! ...")
-
- I agree with this completely. I have never once suggested that people
- not use the OS when they can. I simply think that the alternative should
- be available if a programmer feels the need to use it. If it really is
- possible to make very good OS games, then the market will demand that OS
- games be released.
-
- > I might also take this point to slap a few OS enthusiasts' wrists for
- > doggedly attacking the demo-coders whilst also saying that the demo scene
- > doesn't affect Amiga sales. You can't have your cake and eat it! If they
- > don't matter, why should they comply?
- >
- > Joe.
- >
- > "How many times must the cannon balls fly?"
-
- It would be nice if said OS enthusiasts spent more time on their own work
- and less time complaining about how other programmers choose to play.
-